
Anua
Stats: Human Checks, +5 free Wilderness Survival skills, Swimming, Take carpentry, masonry or sailing free.
Traits:
Immutable Magic Resistance: 85%
Disease Resistance: +30%
Improved Willpower: +5
Improved Strength: +5
+6 Regeneration
+4 Fortitude
Mortal (vulnerable to fatal injuries and disease)
Classes: Warrior, Merchant, Thief, Assassin, Rogue, Ranger, Mariner, Lore Master, Priest
Information
Anua (ahn-wah) are civilized humans of rivers, lakes, and shores. These people have dark brown skin, dark brown or dark green eyes, wirey hair that is jet black, or occasionally, black streaked with blue-gray, are lean and muscular, and tend to be fairly, but never overly, tall. They often groom their hair with braids strung with beads or grow elaborate dreadlocks. They are a very handsome race of people. The men have strong noses and faces, full lips and well sculpted features, and the women are natively beautiful.
Their masons and carpenters are exceptional, and it shows in their castles, towers, walls, and homes. They not only build, but carve exquisite designs in the stone and wood. They aided in building Hawker's Fort, and their skill and talent as sculptors shows in the guard tower, palace, fountains, and some of the manors. They are a spiritual people and worship gods which stars represent, which makes sense since a percentage of the men are sailors, and skilled ones at that, who navigate by the stars, moons, and suns. Their people also build exceptional ships, boats, and canoes. Their warriors are dedicated and courageous, and their leaders tend to be very competent. Anuaa take pride in their tasks, jobs, and commitments.
They have a government and their ranks list as such:
- Commander: the chief of a providence
- 2nd Commander: has his own knighthood, and rules over a district, city or village, and the land around it under the Commander.
- Council: a committee which aids the commander in making decision
- Commanding General: in charge of matters of warfare
- Marshal: middle man between the general and armed force
Captain: one captain in charge of each legion - Knight Captain: in charge of a fellowship of knights who serves the Commander or 2nd Commander
- Fighting Class: all of thee below work with their superiors, protect their providence and people, and uphold the law.
- Knights
- Warriors
- Archers
- Soldiers
If something happens to the Commander, the 2nd Commander must take his place until a new commander is elected, or the 2nd Commander is elected to carry the torch. Now in charge of the other cities in their providence, are Knight Regents. Each regent commands his own knighthood. All quarrels which arise are taken before the 2nd Commander or the Knight Regent in a district. In charge of education, is the Master of Study, who insures there are enough tutors in their schools, and that every school has what it needs. Every six years, the people of a providence vote to elect a new commander, or to keep the present commander in office.
Lifespan of up to 200 years.
Neffari
Stats: Human Checks, Desert Survival: +5 skills free, desert survival skill set
Traits:
- Immutable Magic Resistance: 85%
- Heat Resistance: +30%
- Improved Stamina: +10
- +5 Regeneration
- +5 fortitude
- Mortal (vulnerable to fatal injuries and disease)
Classes: Warrior (semmet), Merchant (hezig), Thief (hesaar), Archer (erkaadea), Assassin (uyemed), Rogue (betsaar), Ranger (sumaer), Bard (taraa), Shaman (razha)
Information
Neffari (neh-far-rE) are humans from the deserts of Morashtar, these people have sienna brown, to earth brown skin. They have straight black hair, and dark brown, blue, or green eyes. They are an honor based society and hold honor within their customs, laws, and on a personal level very highly. This often leads to a stubborn sense of pride and that pride may lead to fanatacism of their laws, beliefs and customs in some cases. They observe the cycles of chaos as a guiding force and a religion and this balances those who observe the cycles of nature keenly within themselves. Their people have Kings who rule over a territory, which they guard as sacred. Their heirarchy goes like this: King, Prince, Queen, High Regent, Regent, Noble, Lord, Knight, Chieftain, Warrior, Soldier, Vassal. Each tribe, nomadic or not, is lead by a chieftain, and the tribe resides in the territory of a Neffari King and his nobles. Kingship falls to the heirarchy if a king dies, is killed, or grows incompetent. Some Neffari societies are corrupt, and others are not. Some Tribes are nomadic, others are not. A nomadic tribe from one kingdom, which enters the territory of another King, can be subject to questioning by the kingdom's knights or warriors, and if their presence in that domain is held suspect, the tribal chieftain will be taken before the King, while warriors guard the tribe. A tribe may only pass through the territory they are crossing, or remain in that territory, if the King permits it, otherwise the tribe must turn back and leave the territory they have infringed on. Meanwhile, their chieftain may be imprisoned, depending on what the king suspects or has discovered. This stems from ages of tribal and territorial warfare, and the fact that the Neffari guard their domains diligently, and are known to conquer other kingdoms. Lifespan of up to 200 years. These people speak Shamaa, and Esurian, and some have picked up Cenys and English.
Sephorai
Stats: +5 free riding skills, mounted archery, take riding class, +1 on all mounted rolls, +5 free ranger skills, +3 free archery skills.
Traits:
- Immutable Magic Resistance: 85%
- Disease Resistance: +50%
- Improved Stamina: +10
Strength: +5 - Improved Willpower: +10
- +6 Regeneration
- +6 fortitude
- +25 Health
- Mortal (vulnerable to fatal injuries and disease)
- Long Lifespans (up to 250 years)
Classes: Warrior, Ranger, Archer
Information
Sephorai (seh-for-I) are human horselords of Mephais Aendor. These people are fair or light brown skinned, skinned, have black hair, and blue eyes, green or hazel eyes, unless their blood is mixed with other human races. These people have been riding, breeding, gentling, training, and caring for horses since their very beginnings as people who evolved on Morashtar, in Mephais in fact. Horses are in their blood, and a Sephorai, man, woman, or child, who cannot ride, or who dislikes horses, is unheard of.
Horses seem to sense that these people understand them, and are easily calmed by them. Sephorai respect and admire elven horselords, and get along with them tolerably well. These people maintain a high code of honor, which extends to their horses. There is a common joke that Sephorai men and women love their horses more than their wives and husbands, because they spend more time with them. The same is said of Escion and Elven horsemen on Morashtar as well. These people are on horseback more than they are at home, and they often travel with their families unless it is too dangerous to do so.
Most Sephorai men are skilled in combat, and particularly skilled in mounted combat. They always serve a king or leader, but never have leaders of their own beyond someone who is respected, admired, and honored as an advisor, teacher, or mentor. They are a scattered people, but surprisingly, they rarely mix blood or marry outside of their own race. This is not because of prejudice, but out of pride for their heritage, customs, and who they are.
Lifespan of up to 200 years.
Human Terran
Earthling or Terran Humans
Stats: Human Checks, Resourceful; +10% on all chance rolls, +1 save, +2 intelligence. Resourcefulness is gauged by intelligence when figuring something out and utilizing what is available.
Traits:
- Magic Resistance: 25%
- Disease Resistance: +10%
- Improved Willpower: +6
- +5 Regeneration
- +4 Fortitude
- Mortal (vulnerable to fatal injuries and disease)
Classes: Any but magic classes
Information
Humans from earth came to Morashtar by one of two means; They either got caught or stumbled into a spacial rift which delivered them there; or they were brought (or sent) to Morashtar by someone with the ability to planes walk or gate, most often, someone who lives there. Earthling humans are often chosen by vampires, demons, and lycanthrope for siring, or in some cases, for slaves. Though some humans fancy the idea of becoming immortal by being sired, others oppose it violently.
Lifespan of up to 80-110 years.
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