Vampire Arcanus

Arcanus

1st clan of vampires created by The Morning Star, out of the abyss

Levels: 7-40

Note: Advanced character.  Difficult characters to Play. For experienced Role Players Only.

Physical Traits: Elf-like in appearance. Hair is usually Black or they are albino, skin very pale, eyes vary in color but also have a russet ring around their pupils which glows fiery red when in combat or feeding. They are very strong physically,particularly the old ones and are extremely tough. They liken their own smooth, supple looking flesh to armor.
Deadly Strength: +10, +1 per level up to 40
Flesh Armor: Fortitude: +11

Vampiric Form
Shape Shifting: Into known forms, +1 form per level.
Ether Forms: Assimilation into vaporous, shadow or illusory forms.
Claws: +10
Fangs: +4
Wings: +5 + Strength, 10 AC
Stamina: x 2 in vampiric form
Height: Up to +2 feet with improved range of +1-HB per foot increase.

Inborn Powers

Arcanus Presence
+2 d6, by will, sight, voice, to command the mind and the will
1-Instill Fear
2-Influence Emotion
3-Cause Sleep
4-Mesmerize
5-Instill Terror
6-Influence Actions
7-Paralize with Fear
8-Enslave the Will
9-Cause Fanaticism
10-Mass Obedience:  all within sight who cannot resist obey the vampire
11-Mass Enslavement:  like above, but lasts until vampire's will can be defeated.
12-Formulation of Commands.

Drain Life by Touch: Strength and Stamina=HP loss.
Create Thrall by Bite: Using a Specific command-'With this bite I command your life and death.'
Sire Progeny:  Level 12 +, A grueling process in which a blood exchange of a pint causes the mortal blood to leech out through the pores until only the vampire's blood remains and the rebirth takes place. The waking hunger is fierce.
Over-Sire: Level 20 +, by complete Blood Exchange.
Telekinesis: +3
Ethereal Planes Travel: They can travel through shadows and ethereal planes becoming shadows and vaporous themselves
Guardian of Chaos: +5 d6, Levels 18+, shields all inborn powers from magic attacks. Must be activated before an action is protected. Uses 5 stamina
Thief of Soul and Essence: Drains -1 Willpower and HP per level for permanant loss.
Mind Walker: +3 d6, Mental Attacks, Dream Scape, Alter Reality, Mind and Dream Walking-Contingency
High Regeneration: Base Level-20.
Livid Phantasms:  Weave phantasms as called.  With 30 successes their illusions can become corporeal
Telepathy: +3

Arcane Paths: Abyssmancy-{Includes Shadow and Ice Command}, Curses, Spectromancy, and Necromancy

Information

Nature

Habits