
Tresil
General Information
Screen Name: XReaperTakeMeX
RPG: The Middle Kingdom (TMK)
Character Name: Tresil (tree-zihl)
Race: Angel
Gender: Male
Level: 21 Combat and Power
Age: Years Lived: {662} Age By Appearance: 22
Order: Alamascan Order of Seraphim.
Occupation: Fallen Angel and Demon Slayer.
Demeanor: Friendly, though often suspicious of others and their intent,
aggressive in his needs and wants. though he holds an aura of innocense about
him.
Nature: Duty oriented. Emotionless but very adept at feigning emotions.
Ethical towards all but those he hunts. Ruthless to his enemies, showing no
compassion towards them.
Alignment: Lawful
Faction Alignment: Upper Kingdom Major, Elder God of Light-Yajmah.
Appearance: Height: 6'1" Weight: 187lbs. Eye Color: Cerulean Hair: Long
black hair Build: Muscular build, smooth and flawless. Skin Color: Pale.
Angelic Form: Partial shift of wings and tiger-like claws. In full shift
an aura of pale light surrounds him.

Background: Tressil, of the second order of the Alamascan angelicans,
Seraphim angel, slayer of ancients and any who would defy gods will. Sent to An
Morendor to hunt down and report back to his superiors if he discovered any
fallen angels of the First Order, and to kill those he was confident he
could take down on his own. He is also to kill all creatures on earth not made
by God, beginning with: lesser demons, Young vampires and lycanthropes,
young changelings, and when he is able to, he is to kill the greater ancients.
Tresil is however uncertain of this path now as so much has changed including
HIM since he was ensouled and met his only friend, El.
Weapons
Sword of Tresil-Long Sword-{Power: Lightning Stream-[+10 dmg., damage
continuous while sword is embedded. Divine Light-[double damage to evil and
chaotics, raises spirit types into the light. Sword Recall.}
Heart Seeker-Long Bow-Holy Arrows-{Power: +3-HB to heart shots, Targeting
Enchantment, Arrow Recall-Recalls arrows to his quiver. Power of Holy
Alliance on crit., overtakes target's will and makes them obediant to Tresil.}
Divine Avenger-Broad Sword-{On crit, sword leaves a shard in victim which
drains MA by 50%. With two crits, sword drains target of all power, making
immortals quasi-immortal and unable to tap their paths of power. Shard
dissolves rapidly to imbue victim, while shard still feels as if it is there.}
Skills and Knowledge
Combat Skills: Medieval weapons master, and excellent archer
Common Skills: Tracking. Subterfuge-{Deception and Pretense}, Hunting,
Outdoor Survival.
Knowledge: Languages-Esurian, English. Knowledge; knows about the
hierarchy of heaven and hell. Education-Arcane Lore.
Advantages
Physical: WoD-total destruction, High Dexterity+4. High Stamina+4.
Improved Strength+3. Retractable wings. Flight. Angelic Form-{a spirit form
which takes no damage from normal weapons.} Shapeshifting-{Any Male form he can
visualize. Any female form he can visualize, Any bird form he can
visualize, Bear form, Tiger form, Dog form, Cat form}
Mental: Instinctual Intelligence-{an almost animal-like intelligence}.
Has no soul so cannot be affected emotionally.
Ethics: VERY ethical towards humans, and good sorts other than those he
hunts. It once had nothing to do with compassion, or emotion, but his Angelic Code of
Honor, but now... emotions make him struggle with himself over what is truly good
and evil as he had learned what one is mean little in HOW one is.
Disadvantages
Physical: Angelic allure, addictive valued-blood that attracts those who
would try and dominate, Angelic-scent attracts predators.
Mental: Unworldly-He has had little experience with the living and so sees
things in a very different light. He is not human, and does not behave
like a human.
Ethics: Inborn hate for evil races, or hellions, Hunter of the 1st Order
of Fallen Angelicans. Cold blooded killer of those he hunts.

Master of the Psychi
Angelic Allure - Alluring appearance, Scent, Charisma.
Angelic Presence - 1-Calm or Sooth. 2-Intrigue. 3-Awe. 4-Motivate.
5-Majesty. 6-Command. 7-Overpower. 8-Dominate. (Constitution+5)
Psychic Influence: Ability to force visions on a subject's mind even past
wards and to speak through those visions to influence subject. Requires
concentration and focus.
Divine Precognition
1-True Sight - See past supernatural deceptions.
2-Dream Envision - Visionary dreams which come to angelican randomly,
fortelling of future events.
3-Speak to the Dead - Hear and speak to the dead.
4-Telepathy - Receive mental words and tones directed to them, and channel
mental words and tones to others.
5-Premonition - Occasional visions of future events.
6-Divination - Actively seeking visions and knowledge of things past,
present and very near future.
7-Truth Sight - They can see past ANY lie, deception or untruth.
Angelic Temple
Healing touch: Their touch (In Immortal Form) heals the living, can harm OR
heal the undead and can kill the raised dead.
Angelic Warmth: Angels have a very soothing warmth which seeps in deep to
bask another with their warmth.
Angelican Fortress: Can take GREAT physical dmg unless attacked with
Special Weapons Enchantments, energy/magic and PARTICULARLY necromantic attacks.
Blood Regeneration: Their blood regenerates rapidly and they heal rapidly
from physical dmg. although the greater the dmg. the more time it takes for
them to heal. No amount of blood loss can kill them.
Alluring Scent: Their scent is extraordinary, and a great allure to
predatory types, and is very pleasantly intoxicating.
Intoxicating Blood: Their blood tastes like each individual angelican's
scent.
Utopian Temple: Within each angel is a power which can bathe another with
their soul, this power shared when the Angelican's soul flows or even
explodes into another to fill them with intense sensations of euphoria, which vary
from gentle waves, to explosive riptides of orgasmic rushes. This power is
MOST intense when they are immortal, and if their command over the spheres
of power outside of themselves is stripped from them, their energies
concentrate WITHIN their temporal, or physical centers, whereby the blissful
sensations of their soul is immensly intensified, to mind blitzing degrees. This
power is always shared when they mate with another, on thier release, and
can be very addictive.
Angelic Haste: Excellerated Motion quicker than the eye, distance
dependant of experience, the distance they can cover extends the more they practice
this skill.
1-Superhuman Movement-Five times faster than a human sprinter.
2-Blurring Movement-Phasing speed which makes angel blur from vision.
3-Blind Eye Movement-Quicker than the eye.
4-Phasing Movement-Surpasses tangible and material objects.
5-Active Applications-Hasted Weapons and combat.
6-Phasing Gate-Phase out of one place and into another.
7-Twain Haste-Ability to haste another with self, hasted subject must
physically pull other with them.
8-Time Gate-Phase past time effects.
9-Twain Time Gate-Phase past time effects with another, hasted subject must
physically pull other with them.
10-Formulation of Commands-in creating improvised haste effects, blending
haste with other gifts, creating haste imbued artifacts and items.
Telekinesis
1-Lift
2-Push
3-Slam
4-Throw
5-Hold
6-Choke
7-Bend
8-Distort
9-Barrier
10-Telekinetic Command - Formulate telekinetic effects.
Angelic Wings
Retractable- Deflect Weapons+5DB.
- Winged Cocoon-When embraced within the angel's wings, subject is bathed
with their divine powers of presence, can also act as a healing embrace. - Radiant Light-Angel can spread his wings and emit a radious of blinding
aural light which can bring evil trembling to its knees if within 10 ft radious
of them, or repell evil to make a hasty retreat if within sight of Angel.
Quantum Leap-Angel can leap from location to location, time line to time
line, dimension to dimension, and travel light years across the Universe,
although the more dramatic the distance in space and or time, the more energy
the angel is drained of. When in immortal earthen form, they 'phase' into
spirit form to become part of the temporal paradox to lapse through time lines
and the dimensional folds to close distances.
Telepathy- Arch Angels are STRONG telepaths and applying their Master of
Psychi skill to their mental taps, they can strike subject with anything from
mind crushes, to stupor, as well as 'Mind Meld' where they can create a
mental projection of themselves to track a subject through their mental paths,
and then transport himself INTO his projection to appear where he has located
subject.
Disadvantages: Martydom - Angels almost always a serve a higher purpose
at a high price, and if not, they are hunted for slaves, or destruction by
their enemies. Divine Conflict - The Tarseran Angels and their Dark brethren
are hunted by the Alamansen angels, wherefore the Alamascan pit themselves
as the enemies of the Tarseran and Dark Angels. Until the Almascan cease in
their ordained crusade, there shall be no peace between them. Dark Powers -
Dark powers do Angels double damage.
Innate Powers
Throne Gifts
1-Capture Path - For casting Minor spells
2-Summon Weapons - A called weapon appears in hand.
3-Sleep - Places subject in restful state of sleep.
4-Holding Force - No Action can be taken while held.
4-Magic shield - Protects from magic attacks and curses.
5-Conjuration - A type of gate summoning spell.
5-Binding Honor - An agreement is bound with a called contingency which
takes effect if agreement is broken. The contingency cannot be dismantled once
one has agreed to terms. One has to agree to binding honor for agreement
to count. Beware loopholes.
6-Livid Valor - An imbue used in other spells, or a powerful influence
which causes the target to perceive of right and wrong, good and evil, just and
unjust lividly.
7-Master of the Weave - Allows Angelican to weave improvised spells
en-field. An ACE must be rolled to succeed and each 1 rolled, cancels an ACE.
8-Summoner of Souls - Holy Guardian Command which summons a soul from its
vessel and casts it into the Angelican's Holy Sword.
9-Lance of Thrones - A light lance of holy power which destroys target's
darkness utterly through holy purification to cleanse the soul while erasing
ALL past memory and memory echos.
10-Invulnerable Orb of Arrest - Requires higher power to shatter arresting
shield-factored against dispell, disenchant, disjoin and shatter. Protects
target held from magic and physical attacks.
Divine Command
1-Heal Living - Heals 1 HP per success.
2-Heal Undead - Heals 1 HP per success.
3-Infiltrate the Unknown - Allows Priest to bypass unknown and
unidentifiable magics
4-Summon Soul - Summon the soul of the dead.
5-Soul Arrest - Arrest soul of the dead.
6-Resurrection - Includes restore body, Soul Commands, Spirit Joining,
Restore Functions, Vital Flame, and Resurrect. Must roll for each stage.
7-Bolt of Virtue - A powerful bolt of very pure energy strikes target with
a corruption tear. The more corrupt target is, the more damage is done.
Double damage to Evil alignments. No damage to good alignments. Instead, one
who is good receives a blessing of protection through the divine bolt as
called.
8-Holy Purgatory - Raises evil into a holy tower of power which send
continuous streams of holy energy through subject until they are cleansed of all
evil and dark traits.
9-Ascension of the Damned - Raises the soul of target into ascension of the
light, destroys the body, preserves and purifies the spirit.
10-Command the Paths - Allow Angel to formulate Gifts of their own out of
their Alingments.
Path of Light
Stamina 1
1-Static Shock - Mild shock but enough to startle or distract someone.
2-Aura of Light - Surrounds target and repulses evil and dark kinds for 1
action per success.
3-Electrify Object - Electrifies one object to cause shock if object is
touched.
Stamina 2
4-Electrical Jolt - Painful jolt of electricity with mild damage.
5-Refract Light - Bends light to shed it in various directions as called.
6-Beam of Light - Bright beam of light peirces a called target or target
area. Repulses and does mild damage to evil and dark kinds.
Stamina 3
7-Lightning Bolt - Can be deadly if heart stops, but usually just does a
lot of damage, stuns and burns, +30 dmg.
8-Enchant Weapon - Enchants a weapon with power of electricity and light, 1
Level per success+30 damage, weapon will shock and imbue target with
concentrated light particles. Enchantment lasts 1-3 attack per success.
9-Electrical Aura - Surrounds a called target, shocks, stuns and burns them
until elemental casts another spell.
Stamina 4
10-Fork Lightning - Strikes multiple targets as called in an area.
11-Divine Aura of Light - Repels evil and dark kinds, protects from dark
powers (10% per success), allows one protected to see through shadow cloaks,
and if touched, does a lot of damage +40. One protected by this aura cannot
use magic while shielded, to do so dispells the aura.
12-Doorway of Light - Door protected radiates a pale blue aura, and
delivers potent shocks and light particle streams to anyone who contacts it that is
not selected to enter. +40 dmg, electrical shock, +40 dmg, light particles
to dark kinds.
Stamina 5
13-Ball Lightning - Ball Lighting floats around in a called area, and is
attracted by anyone not selected to be protected from it to emit strong
streams of electricity which strike those within range of it continually.
MA+Level dmg. per turn until targets breaks away from stream. Range is 50 feet.
Can be deadly at high levels, and are often used to guard an area. Can only
be dispelled by caster, or by destroying Ball of Lightning. Normal weapons
can be used to scatter it's particles. HP=Caster's MA-Level+50.
14-Spear of Light - Does double damage to dark or evil kinds, +20.
15-Disjoin Electricity - Stops electrical currents.
Stamina 6
16-Electrical Shock Wave - A blast of eletricity impacts an area with a
high voltage blast of sizzling electricity.
17-Imbue with Light - A light or electrical power as selected imbues a
weapon or item permanently.
18-Electrical Turf - The ground or floor of a called area is electrically
charged and shocks, burns and stuns anyone not selected to be uneffected.
Lasts until dispelled, or caster runs low on stamina, and does damage every
turn.
Stamina 7
19-Gateway of Light - Called destination, and anyone who tries to enter who
is not selected to pass is severely damaged, +60 dmg, electrical, +60 dmg,
quantum light stream, double light dmg, to evil and dark kinds.
20-Lightning Battery - Many bolts of lightning strike one after the other,
1 bolt per success.
21-Electrical Shield - Shields from attacks and shocks anyone who touches
it.
Character Trait Checks
Rate chart for Check Rates 1-30. 1-9 is pathetic to poor rating. 10-13 is
average to decent rating. 14-17 is good to impressive rating. 18-21 is
incredible rating. 22-25 is amazing to fantastic rating. 26-30 is phenomenal to
supernatural rating.
Physical Checks: Strength: {27} Stealth: {16} Movement: {24} Dexterity:
{18} Stamina: {25} Fortitude: {26}
Physical Perception Checks: Vision: {20} Olfactory: {28} Hearing: {25}
Taste: {22} Touch: {12}
Mental Checks: Charisma: {14} Wisdom: {13} Intelligence: {14}
Intuition: {20} Instincts: {16} Perception: {21} Willpower: {30} Constitution:
{32} Confidence: {19} Logic: {21} Sixth Sense: {24} Courage: {22}
Ethical Checks: Morality: {16} Virtue: {15} Honor: {30} Loyalty: {30}
HP: {875}
Regeneration Level: 30
Dice: {21 d6+5-Combat and Power, +2-HB-Haste}

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