Prince Soren Draguta

General Information

∆ Name: Soren Draguta

∆ Race: Thinnease Noctmaire Vampire, Subrace: Astraeus Kyn

∆ Family: Octavian (father), Mariana (mother), Elizabeth (sister), Sysyu (betrothed)

∆ Sire: Remus Emrys Ambrosius, Noctmaire Deluvian

∆ Class: Arcane Knight

∆ Companions: His sire Remus and his best friend Beran are often at his side. His stormcloud horse Cloud Chaser.

 

Soren on Cloud Chaser

His Betrothed Sysyu on Cloud Minder

Forms

Astraeus

Thinnease Noctmaire 

Dragons: Gold, Black

Morgrue Demon

Darkstar Elf Kyn


Paths

Abyssmancy: (voids, draining, absorption, abyssal ice (shadow dragon aspected))

Conjuration (summoning, formulation, and fabrication of select targets)

Solamancy (solar elements, flares, fire, radiation, solar gasses (Gold dragon aspected)


Wylde Walker

 (Rare Sidhe and Darkstar chaos INBORN aspected Path. UNLOCK to access. Wylde Weavers are sometimes called Wylder Folk)

⭐  Status: Unlocked

⭐  Info: call on chaos to supplicate  aspects of the Wylde and from them weave effects as requested.

      The more powerful the outcome the greater the chance of Wylde rebound and dangerous or even detrimental Wylde Apex Storms.

      Wylde can only be seen by those who are born with this path and have unlocked it. 

      Wylde as chaotic energies are purple in hue, the darker purple the particles the more powerful, varying from deep, dark, almost black purple to rich medium purples and light almost white lavender shades.

      In form it appears in many shapes and sizes, from dancing particles like small motes, to larger globes of glowing purple energy floating or flitting around, as ribbons or tendrils of light snaking or waving around, or it can concentrate into miasmas that hover, float or roll around like clouds.

      Heavy dark miasmas indicate a high concentration and level of Wylde and can be dangerous to encounter for those aware of it as it might lash out in defense of itself. Wylde has sentience but very few who can harness it are aware of that.

      Wylde is not registered or recognized by other types of energy and therefore cannot be blocked, dispelled or otherwise affected by other paths.  If not for Wylde Chaos this rare path as used by Sidhe and some Darkstar would be unbeatable by other paths. It's drawbacks are quite severe though.

Wylde Chaos Rolls: 1 d20, +1 per 10 levels.

🎲 Roll of 1-16 = Stable Power,

🎲 Roll of 18-20 = Rebound, take damage of roll but not effects.

🎲 Roll of 21+ = Wylde Storm, all in area take damage and effects of roll, take 0 bonuses in area of 1 d6 grid squares around caster on area map, take damage on all failed rolls in area. Duration of area lasts 1 d6 days. (Mark area on map using grid coordinates.) On rare occasions usually during desperate situations Wylder Folk might intentionally supplicate Wylde Storms.

⭐  Note: Soren uses this path predominantly for offense.

 (Can only be passed to another by a parent or Deluvian with blood imbued by Wylde magic. This is an inborn ability of Sidhe and some Darkstar. Only Deluvian can pass it to non Sidhe and non Darkstar through their blood.)


Martial Hand to Hand Attacks

(Their Sensei is Artorius/Cass)
Add strength to all attacks
•  Precision: +1 HB
•  Focus: +2 dexterity
•  Debilitating Technique: (-1 AR per effect in succession)
        1. slows movement -1, -1 per ace, -1 action per -5 movement lost,
        2. disables with 0 bonuses
        3. disables with -1 level, -1 per ace
        4. with crit all bonuses are negative 2, with -2 levels and movement, -2 per ace.
•  Physical Center: +1 d6 on any physical
•  Martial Combat: (type) +1 mental and physical checks per level
•  Martial Focus: use no stamina this attack but take no more than 1 action, physical attacks only.
•  Snap Kick: +12 damage
•  Sweep Kick: tripping kick
•  Stabbing Paw: +12 damage bruising fist jab, +25 to throat or chest
•  Open Hand of Death: +50 damage or death blow, heel of palm shoves septum of nose into brain, deadly to mortals, paralyzes or trans death to immortals.
•  Death Grips: Choking Python (holds/damages), Choking Scissors (damages), strength = damage per turn gripped. Strength vs. Strength on all for duration of grip once it succeeds.