Declan Wyvan

PLAYER INFORMATION
Player Name: NPC
Are you 18 or Older? Yes
Screen Name: NPC available to play
Active Hours: Pending
Date of Character Creation: May 20, 2025
RPG Platform: TMK
Status: Independant (Free Form, Posts and story choices alone decide outcomes)
Faction: Lords of Morendor (allied defenders of Morendor)
Faction Info: Loyal to the defenders of Morashtar.
CHARACTER INFORMATION
Character Name: Declan Inoran Wyven
Race: Demon, Arcane Reaver
Sub-Race: Human, Escion
Character Age: 22
Age by Appearance: 22
Appearance: Skin Colour: light brown
Hair Colour: jet black
Eye Colour: dark green
Height: 5'9
Build: lean
Defining Features: some noticeable but not too unsightly scars on his face. Modestly handsome but cleans up to be quite attractive though scarred.
Styles: wears common but clean clothing, pants and shirts with long open jackets, sometimes sleeveless, of Light material in warm regions, furs in cold climes. Loose fitting shirts and pants, cloth wraps, boots and if cold gloves. Only wears hats in cold weather. His clothes conceal the sidearm he carries, a pistol and short'sword, while the shield on his back is plain to see. He sometimes carries a light crossbow as well.
Place of Origin: Leonese System: Morashtar
Location: Wanders, but frequents crossroads, Pubs and Inns.
Resources: Wagon, horses, provisions, camp gear, clothes, armor, keeps around 1000 gold. Merchant so also has items he sells.
Renown: 13-16 Respected: +1 persuade, +1 reroll per turn luck, and 0 dmg on retreat.
Companions:
Names: Guldulg and Grymvaal
Race: pentacles vampires, blackhorse clan
Age: uncertain
Class: horselords
Combat Levels: 4 martial swords, +1 init, +1 save
Paths and Levels: 7 pentacles powers.
Information: twin brothers with morgher steeds
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Battle'Mages: Sathra (Ssetis), Celyss (Elf), and Ylfa (sidhe)
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Warrior: Sedryk (Namas dire weyrlion)
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HISTORY: Wandering merchant and battlemage with a small company that travels with him. He hides his heritage to keep suspicious or dangerous folk off his back. Sired by a 1st gen reaver named Felix. Knifed to death while alone in a tavern trying to collect on a bill the tavern owner Felix sired him into his blood as an Arcane Abyss Reaver to save his life. His crew had felt awful for not being there to protect him and made him promise never to ditch them to go off on his own again. Declan had snuck out on them while they were in their room in the tavern asleep.
RANKS and LEVELS
Actor Rank: 35, Dedicated
Class Rank: 7, Novice
Primary Rank: 7, Novice Shieldmage
Single Rank: 3, Novice Arcane Reaver
Single Rank: 7, Novice Merchant
TRAITS AND FLAWS
Abyss Reaver Advantages
Demon Base Powers: see Demon information
Immune to Fire, Ice, and Wards (clan aside).
Animal Kinship: very strong kinship with animals, once mastered they can speak with and command animals.
High Magic Resistance: 85%
Magic Sight: Reavers can see magical, elemental and arcane energies, fields, weaves and patterns. This helps them to 'unweave, shatter, dismantle, absorb, or negate' magic, especially wards. Unlocked when Arcane Aura is mastered. Some rare 'unknown' magics may elude magic sight.
Inborn Paths: Master of Domination, Haste (up to level 12), Telepathy (including mind crush,-1 mental checks per ace),
Arcane Reaver (special, see below).
Once all Trait Abilities are Mastered: Healing Void, Telekinesis
Forms:
A-Human form.
B-Partial Shifts.
C-Morphing-(ability to morph physical features)
D-Demon Form - Humanish with wings, leathery skin, shark like teeth and large fangs, claws, massive black wings, snake like tail-whips and constricts, goat-like horns, crimson eyes with slit pupils, Massive Form can be attained with 10-15 stature.
Disadvantages:
Mark of Acheron
Lightning and Divine dmg x2
Curse of the Summoned, can be summoned to enact a favor if his true name, tribute and ritual are known.
Feared and Hated: if his demon bloodline is known, twice over because of the Ssetis, Sidhe shapeshifter and vampires in his company.
Masked: He conceals what he is, posing as his Subrace Escion human.
RESOURCES
Gold: 1000
Properties Owned: merchant caravan
Caravan and Camp Wards/Security:
Weapons:
Weapon: 44 Sig Sauer Pistol
Type: missiled
Dmg: +80 crippling
Str: 82
Enchantments: na
Weight: (base str - dmg = weight)
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(for each weapon, weight reduces range, stam and mvm)
(Cost of weapon is 1000 gold per +1 dmg, +1 magic dmg, or +1 strength over base str.)
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Damage Types
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Stun: -1 AR, -1 per ace, base damage
Cripple: -1 AR per ace until healed, base damage
Aggravated Damage: normal damage for +1 extra turns, +1 per ace.
Wound: damages each turn until healed.
Armour: Piece:
AC:
Material:
Quality:
Craftsmanship: (common if none)
Enchantments:
Weight:
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(list each piece or harness/full suit, cost of armour is 1000 gold per +1 AC, or +1 enchantment level)
AC subtracts from damage
Equipment: Tools and Provisions such as:
Rope (75 ft)
Shovel
Torches (3)
Bedroll
Backpack of Weightlessness
Maps (to where)
Cloak
Icepick
Goldpan
(equipment allows character to perform certain actions)
PHYSICAL CHECKS
Strength: 16
Stamina: 15
Stealth: 12
Dexterity: 13
Movement: 12
MENTAL CHECKS
Intelligence: 14
Willpower: 15
Charisma: 16
Wisdom: 12
Perception: 11
VITAL STATS
Health Points: 290
Action Rate: +1 MA, +1 PA
Regeneration Level: 10
Fortitude: 8
Resurrection Difficulty: 0
Armour Class: 10
Save Bonus: +1
Resistance: 85% MR
Immunities: disease, abyssal
SKILL LEVELS
Class: 7
Magic: 7
Combat: 0
Path I Morphing: 1
Path II Conjuration: 1
Path III Arcane Reaver: 3
Inborn Abilities: 3
Traits: 3
Feats: 3
Common Skills: 7
EXPERIENCE
XP Gained:
Rank Dot Gained: DOT RANKS
White:
Purple:
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Yellow:
Orange:
Red:
Brown:
Grey:
Black:
STAR RANKS
White:
Purple:
Etc....
XP Spent:
Spending:
Current Story Goals:
Current Missions:
Events:

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