Lilith

Sumeri Clan Demon Matriarch

Name: Lilith
Forms:
 [12]

Lilith: Sumarien Vampire Demon

Tulaave (or Tulaa) to friends (tU'lah-vA or tUlaa) means faithful beauty in Shaamae, Nefarri Arapaho

Leorien, Tsetar Tserai male proxy

Yevanna (Eve), Creaori partial

Race: Creaori primordial Goddess of creation with Sumerian Vampire Shift.
Rank:
 Matriarch of Demons
Loyalty:
 Between Maelmorda, Sammael, and Tresil. Loyal to her master Tresil presently, but Sammael is her higher authority and Maelmorda trumps all other loyalties as her King. Sammael was currently unavailable but his return could affect her fealty to Tresil which was forced to begin with, but she has unadmittedly grown fond of the Alamascan.  Her loyalty can waver between those she volunteers her devotion to according to which Lord gives her the most attention, and shows her the most decency and respect.
Mates:
 courting the twins Marcania and Avery
Progeny: Josephine, Roseliya, Zerj, Lucas, Nazmin

Past Relations: Melchaiah Ereclea was once her progeny but he was taken from her by Lord Aurelius who she made an enemy of. Aurelius purified him of her and sired him as his own. Vejaan, brother of Wyrvaust was once her mate but his brother freed him of Lilith and he now resides with Wyrvaust. Aneiren was an acolyte who was also freed from her by his father Killian, proxy of Maelmorda.

Appearance

She can take up to 12 forms presently. 

True form of Lilith is a stunning Sumerian Vampire beauty with long ringlets of raven hair which get blue highlights in the light, medium fair skin, and intense, pale-blue-green-grey eyes which gives her a freaky but erotic look. Her eye color is very unusual for a Sumerian.

Tulaa's Neffari form is darker skinned, sienna and her likeness of a native american with long, black, straight but dense hair, indigo-blue eyes, and like all the forms she chooses she is breathtakingly beautiful in her Neffari form.

Yevanna Creaori Chronos form is a creature that is a merger of a beautiful Sumerian vampire woman in her face and build with long black ringlets of hair and pale gray eyes, blue and purple butterfly wings with white stripes and eye spots, leopard fur on upper body, coral snake tails along her sides coming out of her leopard furred ribcage, blue fish scales on her arms and legs, and a feathered blue macaw tail.

Leorien's male form is that of an incredibly handsome Tsetar Tserai trueborn with wavy blonde hair, caramel eyes, light brown wings and bronze skin. Lee is an independent proxy but to keep him from falling, or falling into the wrong hands she keeps a tight reign on him. Lee was a Tserai she was forced to kill while defending Lucifer while he was in a weakened state and under attack by a division of Tsetar during the third and final rebellion. Having assimilated him as one of her forms she later made him her male proxy. The forgotten son of Cassiel and Abraxas, his birth was so taboo he was stricken from the memories of Cassiel (who later became Lavoy) and Abraxas (Artorius). Then Haman passed him off as a seraph of swords. His soul is still intact and held in stasis within his form unless her proxy permits him to come forward which he often does, sharing his vessel between them.

 

Leorien

Nature: Very confident, determined when she wants something, cunning, deceptive, witty, charming, seductive, sadistic, self-centered, and self-concerned. Extremely possessive, even dangerously so. When she wants something, she will stop at nothing short of suicide to get it. Obediant to either Marcania, Avery, Tresil, Sammael, Maelmorda, or all of them but to no one else. She is very choosey about her mates. She wants to sire a few vampiric progeny. She no longer seems hollow relationships and instead wishes to marry one day, having set her sights on the Tsetar of virtues Marcania and possibly his gay twin brother through Leorien. Lilith once truly enjoyed dominating, enslaving, and breaking her men but more recently decided she wanted a true mate who she didn't have to force. She has in the past used her charms to either claim men as her own, to break men, or to bring them under her Lords, and to make men vulnerable for the kill or capture, but has since shed herself of those powers that were focused on seduction and domination and traded them for the powers to create. She is an advocate of women and has been known to help women get the men they want or to aid them against men who have wronged them. She sometimes asks a price for her benefaction but not always.

Resources: Lilith is incredibly wealthy. She has estates all over Morashtar and a palace of her own in Acheron. She even has penthouse apartments in New York City and ,Acheron's Sprawl. She has houses in London and New Orleans on Earth. In RhyDin she runs an AI server and business and lives on a six deck warded mega-yacht. This deific demon-witch has gold to melt and jewels to crush and is generous to those progeny and mates which please her.

The Clan of Lilith

Her Creaori Dragon-Kin Form

Creaori Dragon of Creation

 

Genesis 
1- [1-3] Elemental Spinner: spin a called item from the elements.
2- [4-6] Elemental Channeler. channel an elemental bolt at a target with effects of elements called (up to 1 element per AR).
3- [7-9] Life Spinner: spin a single small life from the cradle of creation from finger or claw tips.
4- [10-12] Life Channeler: channel life to heal someone by power focused.
5- [13-15] Belch Elements: fill a called area with elements to create a landscape as called, area of up to +1 yard per success, doubles with crit, triples with triple crit.
6-[16-18] Elemental Fume:  fill a called area with elemental effects as called (damaging, stunning, draining, healing, raising the dead, etc) up to +1 effect, +1 per ace.
7- [19-21] Belch Life: belch up a called life form from the cradle of creation.
8- [22-24] Belch Essence of Life: fill an area with the essence of life to heal all within that area to full health, while taking damage equal to the power used to heal.
9- [25-27] Fume of Creation: create an entire realm, kingdom or plane as called by unleashing a spreading fume of complex elements which takes shape as the mind and will dictates.
10- [28-30] Fume of the Masses: multitudes of living beings rise from the spreading fume as called.
11- [31-35] Genesis: create an entire world with life forms as called and Improvise powers of creation as called.
12 [36-40] Improved Power

Deific Dragon Traits

  • Creaori Form: A great titan dragon-like beast that is a merger of all types of key species that are evident in its appearance. This form is not always the same and parts of it can morph at any time to manifest different aspects. Dragon wings might become moth wings, a bird tail might become a fish tail, talons might become hooves, scales might become smooth flesh, etc.
  • Creaori Kin Humanoid Form: A smaller human sized bipedal form resembling their dragon guise but more humanoid in appearance, and yet beholding all the might of their titan dragon form.
  • Subrace Form: This form can tap any dragon power or traits.
  • Claws, Wings, Horns, Scales, Flippers, and Fangs: Any and All bestial aspects imaginable are retractable and can be manifested in partial or full shifts. Physical abilities can include flight, climbing, far leaps, underwater breathing and swimming, claws, bite, tail whip, trample, kick, charge and horn attacks, keen senses, tough hide, armoured scales or carapace, and other bestial features.
  • Shapeshifter: can take any called form, up to +1 form gained per level, start with 1 called form from each animal genus (1 mammal, 1 bird, 1 fish, 1 reptile, 1 amphibian, 1 insect, etc.)
  • Split Forms: At levels 30+ they can manifest in multiple forms at the same time for any duration.
  • Morph Carnal Physiology: This they can do at will and even manifest parts which function independently.
  • Deific Dragon Strengths: can be extremely strong when they tap their strength (up to +40). They also have high fortitude (+25 +1 per level - are hard to wound), rapid regeneration (Level 20 +1 per level), high stamina and iron will (+10 each).
  • Sire Kin: They can sire others like themselves by consumption, utterly devouring them then belching their matter back out days later which then reforms them into a Creaori Dragon Kin in rebirth as they are ressurected. One other way is for them to give birth to trueborn Creaori Kin. The sired Creaori inherit their sire's traits, but only the first ten spells can be learned by others. These dragon like beings can learn any path they choose. Each successive generation loses -1 level in innate power of creation (10, 9,  8, 7 levels of power allowed etc.) Trueborn Kin age and learn very rapidly but only a single or twins at the most can be conceived.
  • Blood of Life: Their blood is delicious and powerful, able to heal the most lethal wounds and can resurrect the dead when poured onto a corpse. If wounded on a battlefield their blood can raise anyone it touches if enough blood pools in contact of the dead. The flavor of their blood which also affects their scent varies between individuals but is always wonderfully tempting.
  • (NOTE: Lilith is extremely controlling over those she sires and those they sire, and will punish or even kill her acolytes without a thought if they disobey her, betray her or trespass on what is hers.)
  • Ether and Eternal Planes Walker: can phase into and and through the eternal primordial and ether planes to close distances.
  • Mark of Possession: This being's mark destroys all other bonds and bonds those marked to their awareness and will. The mark is a dragon bearing animal aspects of a reptile, bird, mammal, fish and insect.
  • Indefinable Presence: Their presence cannot be detected to identify what they are. Their true presence registers as everything living and therefore confounds probes, senses or scans.
  • Project Presence: They can project a chosen presence at will.
  • Disadvantages:  Abyssal does x2 damage and loss. Death by cumulative wounds or death blow in dragon or dragon kin form, making Creaori Form practically mortal. This creature will self resurrect from its own blood nevertheless in 1-3 days on a d6 roll. 

Creaori Dragon Form Variations

Creaori Dragon Form of Leorien

Immunities: Sight and Divination powers; Cannot be healed by others, (with exemption of kin); Sight Powers, Elements (can just absorb them).

Paths: Arcane Weaver 19, Witchcraft 50, Invocation 53, Book of Shadows 60 (her spell-craft)

 

Basics

Matriarch: Lilith
Demon Type: Creaori Dragon and Vampiric Demon of the Eternal Flame (Sumerian Vampire)
Appearance: Subrace form is always a  beautiful woman or occasionally a handsome man. Deific form is a dragon titan or dragon kin of all key mixed beast groups (mammal, reptile, fish, bird, insect, etc.)

     

    Advantages:

    •  Iron Resolve: +10 will when she makes up her mind about something vs. being talked down.

    •  Natural Charm: +3 willpower beauty and persuasion.

    •  Friends in High Places: she has the protection of powerful benefactors if she gets into dire straights (Tresil, Sammael, Maelmorda). To maintain this safeguard she has to keep her benefactors satisfied with her performance which can prove a real balancing act from time to time.

    •  Blessing of Acheron: 65% chance of evading divine attacks by first seeing it coming then knowing how to avoid getting hit or being effected.

    Disadvantages:

    •  Angelic Allure -5 will under the influence of angels.

    •  Superiors: answers to a hierarchy she cannot disobey push come to shove (Tresil, Sam, Mael).

    •  Wicked: -5 persuasion, if deemed evil by someone of virtue she loses credibility and her natural charms may fail her leaving her to resort to forced influence.

    •  Susceptible to Divine Forces: effects of divine powers doubled if they hit.

    •  Cursed of the Divine: divine attacks get an added +10 power if they hit as her notoriety as an enemy of virtue enhances its opposing forces.

    Information

    This woman was transformed into a vampiric demon when she was condemned to Hell for seducing Adam. There was a time when her loyalty and promises could not be trusted by anyone other than her Lords. She still serves her own agendas above all else. She is Acheron's supreme witch, has recently become a goddess of creation,, can shapeshift and morph her body at will, and most always takes incredibly beautiful forms unless occupying her demonic dragon-like, multi-species form. She can also phase into and travel the ether or eternal planes to vanish or relocate herself in moments. Lilith makes powerful potions; the effects of which are often very difficult if not impossible to break. She can brew a love potion she uses with great caution, because death alone breaks its victim of its curse.


    She attempted once to claim Aurelius Pendragon of Noct'Maire in retaliation for him taking her acolyte Melchaiah from her, only for the king to resist her. She nearly had him and had almost lay ruin to his marriage and drove Melisseant to hunt her down. Lilith was too powerful for Melisseant to handle nevertheless and Lilith defeated her in combat and left her for dead. Aurelius found his wife however and healed her before death took her. A rivalry between Lilith and Melisseant remains which concerns Aurelius. Aurelius has vowed to kill Lilith if she ever meddles with him or his clan again. Maelmorda has forbidden her to seek any further involvement with the Noctmaire clan or his own sons and daughters by birth.

     

    Lilith also claimed a trueborn devil named Aneiren, the son of Killian, Maelmorda's most favored proxy and held him for hundreds of years. Aneiren fought her power over him and having an uncanny resistance to domination he proved very difficult to control. A time came when Maelmorda discovered her mistreatment of Aneiren and took him from her. He was so far gone that he released Aneiren to wander Acheron at will, making it known Aneiren was off limits when at length he journeyed to Morashtar where he met and married one of Lilith's acolytes, Nazmin. Aneiren had unwittingly fallen back in Lilith's fold but fate removed the handsome devil from her reach once more as a result of crimes committed against another kingdom that through a string of circumstances landed him back with his father. 

     
    Lilith used to tempt Maelmorda every chance she got in her true form. She would leave a lover in one form such as Camilla or Tuva one moment and show up as Lilith the next to hit on the devil. They had been lovers in the past but he had neglected her for far too long. It peeved her to no end when she discovered that the Morning Star had married a nephalim then pledged himself to Sammael as his mate as well. She wished to upset his fidelity to Galaxy and Sammael and convince them both that it was selfish to want the Morning Star for themselves, and that Mael needed variety to keep sane! Fact was, she had just wanted a piece of him too and for years she refused to give up that agenda. She would never have crossed Sammael to have her way, but would have attempted to persuade or skirt him if she could.

    Lilith uses her charms to serve Sammael and Maelmorda''s and now Tresil's commands, unless she jumps the fence and obeys Maelmorda for awhile, who she has finally accepted cannot be refused as Acheron's highest authority.

     

    Lilith has more recently decided to pursue the love of a Tsetar named Marcania, desiring something real, something lasting, and having shed her Sumeri embodiment in favor of an different kind of god she devoured, and which she fed her Sumeri Goddess to, Lilith wishes to redefine herself and her place in Acheron. She was done with seducing and making slaves of others. She wanted to open her horizons through feats of creation, and so she killed and devoured the greatest evil in Acheron, and took into herself all he had been in the past, before his fall..The Creaori, the primordial of creation. 

    Lilith's Plans

    Present Plans: Lilith is seeking a mate or mates she has no compulsion or need to control. Though she is able at seduction and once used to make her lovers either forget her as she willed, or sneak them a potion (in wine or some other drink) which made them fall hopelessly in love with her in whatever form she took, she has tired of making slaves of men and seeks to build something real and lasting. Lilith prefers men who are very handsome, masculine, intelligent and virtuous, her key requisites for a mate or lover. Her romantic inclinations aside she wishes to help her current master achieve his ambitions of rebuilding the celestials orders as one united front to protect their kind, be they Tsetar, Alamascan or Tserai.

     

    Devices

    Drink of True Love - A potion which makes the imbiber fall head over heals in love with her as Lilly or Kamila if a dose is consumed. Lilith's Death, or Lilith's command alone can break the curse of the potion.
    Seeing Eye:
     She phases out to spy on anyone she has contacted or been intimate with to see them through her own eyes as if she was standing near. She can no longer see Aurelius, he was able to blind her to him.
    Ring of the Favored:
     A beautiful ring for males she gives as a gift to those she wants to marry. The ring soaks the spirit and has a will of its own that tries to convince a lover that he loves Lilith (or whatever name she has chosen to be loved by) It is imbued with Capture the Heart..

    Fang of the Seven Eyed Serpent: The actual fang of a snake goddess she killed to steal its powers and become the goddess she is today. Some say it was the serpent who tempted eve to sin but no one really knows. The fang has the power to transform anyone it penetrates into a 2nd generation Sumeri Demon who is utterly obedient to its maker (the master of the fang) under cover of night, twilight and dawn, but which is beholden to no one during light of day.  The fang also has the power to reverse the transformation if it penetrates the demon it made a second time. The fang will not affect Lilith who was not made by the fang. She was once a vampire who devoured the Snake Goddess to become a first generation Sumeri. After devouring the primordial god of creation and feeding the Sumeri Goddess to it to strengthen herself, Lilith shed her Sumeri embodiment to become the Goddess of creation. The fang and it's power is still in her possession nevertheless.

    Marks of Protection: various spirit tattoos scored throughout her from flesh to bone to spirit that repell witchcraft and any spells that can't penetrate the mark. Rebounds witchcraft back on the caster. 75% resistance and chance of success or level vs level of opposing magic.

    Sigil of Disguise - camouflages her or those she extends disguise to as either ward energies, as part of a surrounding environment, or as a known, neutral entity not already in contact or visible range.

    Also bears Acheron's Mark. Soul is protected by this mark as Acheron owns it. Soul plunges into Acheron upon her physical death.

    Skills and Abilities

    Combat: Melee 50, Whip 60

    Whip Attacks

    • Tangle for -1 AR, -1 per Ace
    • Trip for -1 AR to rival gain +1 AR.
    • Disarm for loss of -1 turn to rival with weapon disarmed.
    • Cruel Lash: damages and halts with pain for -1 to checks and AR per hit, and -1 per ace on crits. Pain (combat level) vs Will.

    Dagger Attacks

    • Backstab +1 HB
    • Underhanded Thrust +1 HB
    • Slash Throat death blow on crit.
    • Rapid Jabs: roll movement +1 hit, +1 hit per ace, roll HD per hit (5 hits = 5d20), does damage x number of successful hits and or crits.
    • Dagger Throw +1 HB.
    • All do aggravated normal Wounding Damage for +1 turn, +1 turn per ace.

    Equipement:

    • Daggers of Abyssmal Arrest- +50 damage, drains strength, stamina, will and cripples -1 turn and check, -1 per ace, likewise reducing health. This set of six daggers has Bleeding Soul and even wounds spirits with same damage and aggravated damage to spirits as to corporeal beings inasmuch as wounds leech vital energy of spirit types. Daggers also have recall..
    • Whip of the Serpent- +80 damage, this whip bites with each hit to imbue target with a toxin that confuses, staggers, drains 10% health per turn and eventually incapacitates (on third crit) until an antidote is given. Toxin resists being neutralized by any means other than antidote by 80%.

    Inborn Power

    All Levels. Inborn powers are passed down to progeny.

    Telekinesis: telekinetic manipulation as called, such as grip, lift, push, throw, shield, blast, etc.

    Domination

    Domination vs. Willpower

    Dominate by Touch1- [1-3] Irresistible Appeal - No man can resist this power if she touches them. They fall immediately under her carnal command.
    2- [4-6] Mental Push - She can project mental suggestions through her touch which influence those she contacts to obey her will or a command as called. This includes putting people to sleep.
    3- [7-9] Drain Will - She can drain WP by contact, twice as much when in coitus.
    4- [10-12] Dominate by Touch - She can dominate someone through her touch and command their will. Power fades over time and she must restablish contact once a week (once every seven days) to sustain her control.
    5- [13-15] Veil of Discretion- She can impose her will on those she touches to make them forget what she wishes them to if it concerns her at her.
    6-[16-18] Tame the Will - With her touch she can calm someone whose will is in emotional distress, particularly if it results from her tearing them from their true will. She never uses this power on those she wishes to break unless she is hiding something from a potential witness.
    7- [19-21] Capture the Heart - This is a difficult power because the hearts of some can be so strong. It is also a process; she must soak pieces of her victim's spirit each time she is intimate with them until she feels them weaken, at what time she can convince them that they truly love her, and only her, unconditionally. Once the heart is captured her victim's will comes more easily to her.
    8- [22-24] Conquer the Will - If she break down her victim's willpower she can control their will.
    9- [25-27] Enslave the Will - If she can break down her victim's willpower she can enslave them to do her every bidding and obey her every command, and claim them with her mark of possession and bond. The mark of Lilith (a snake and rose) destroys all bonds already present. She is a goddess.
    10- [28-30] Imbue by Touch: She can imbue items, scrolls, artifacts, and potions with her dominating abilities by touch. Some of these items she may give to a victim to weaken their will.
    11- [31-35] Touch Craft - Improvise touch powers which dominate, possess, charm, command, and influence the will, mind, heart, or body.
    12 [36-40] Improved Power

     

    Learned Paths

    her progeny can learn 2-3 chosen paths


    Witchcraft

    1-{1-3} Benison - create a charm bag or item to aid a subject in a single function.
    2-{4-6} Hex - hex someone by speaking the language of the dead as desired affect is incanted. Subject must either be in sight of witch, or witch must hex an item that belonged to the target and speak their name in the incantation.
    3-{7-9} Formulate Potion - using various plant, animal and mineral matter for called effects, level of potion is +1 per success.
    4-{10-12} Incantation of Protection - Invoke a spirit or deity of light with an offering specific to the entity invoked that the spirit will protect a called subject as desired. If deity is offended by the invocation or offering (on a failed roll) witch is damaged by the flame of the spirit (by damage equal to roll).
    5-{13-15} Familiar - Witch makes an offering of something valued by them to the horned god in return for a small demon familiar. Familiar can be an animal or called creature, even an unusual creature. This familiar will live as long as the witch does and serve them faithfully and obediently and with as much affection as they are shown. If killed they will self-resurrect within 1 d6 days.
    6-{16-18} Matron Goddess - invoke the favor of a matron Goddess with correct utterance and an offering of something valued by the one seeking a favor of the Goddess. Offering must be burned as Goddess is invoked that a single desire be granted. If Goddess is offended by the offering or request (on a failed roll) the flame of her spirit damages the witch.
    7-{19-21} Haven - candles are carried from room to room, and flowers favored by the mother goddess and horned god are strewn in each room as this incantation is uttered throughout a fortress or home to create a warded haven. Haven is protected from unwanted magic, evil spirits, and magical infiltration with Power=LoD to break past wards.
    8-{22-24} Dark Invocation - Invoke a dark spirit, demon, or deity's favor with an offering specific to the entity invoked that the spirit will curse a called subject as desired. If deity is offended by the offering (on a failed roll) curse backlashes on witch and they are also damaged by the flame of the angered spirit.
    9-{25-27} Deific Alliance - Witch can summon powerful spirits, demons, and deities to aid them in times of need. If the being summoned is angered by the reason witch has summoned them (GM's call, or if roll fails) it may turn on the witch to damage them, curse them, or even steal their power until the witch can placate the one invoked. Choose being invoked at +1 level per success.
    10-{28-30} Master of Witchcraft - create spells, wards, potions, invoke spirits, demons, creatures, etc.
    11- {31-35} Grand Witch - Witch has earned the respect of the horned god and been bestowed with a powerful magic item (as called) which enhances witch's health by +100, increasing all physical checks by +3 d6, fortitude by +15, willpower by +10, with +2 save on death and magic. Item also grants the witch the power to heal by touch, +5 HP per success, +10 HP per ace.
    12- {36-40} Arch Witch Spell Book - Witch has earned the respect of the Goddess and has been bestowed a sacred spell book called the Book of Suvanu, or the land of dreams.



    Book of Suvanu

    • Holistic Resurrection - resurrect the dead, and raise them from the ash of a fire if their body has been destroyed to recreate the body as it was, or as called.
    • Architect of Reality - Mage invents subjects sense of reality, dictating every aspect of their mental, physical and emotional perception.
    • Dominate the Temple - dominate mind, will and soul
    • Fabricate Item: create a called item out of the elemental planes.
    • Arcane Dead Zone - Creates a dead magic zone up to 100 yard radius, +100 yards per success. No magic can penetrate or be used inside of zone.
    • Binding Contract - A written contract when signed is bound by its signature, and if terms are broken, punishment as called on contract occurs. Proofed against all manners of dispels, disenchantments, shatters, reversals, negations and anti-magic.
    • Grip of Death - Touch snuffs out the life force of a creature. All five fingers must make contact.
    • Spell Reversal - Can alter alignment of spells or reverse them back on caster.
    • Gate Oracle-enchant a mirror, wall, pool, or cauldron to show present, past, or future evens through a gateway of the spirit realm. Oracle can also create a gateway which lapses through the spirit realm to close distances when a word of power as called is spoken.
    • Curse of Shame - Subject of this curse becomes hideously ugly over a period of days or weeks as called and terribly disfigured before this curse fulfills itself. This curse can only be cured if the victim obeys any three commands from the witch who inflicted this horror on them.
    • Song of Dreams - Witch weaves realistic visions by telling a story, singing a song, or reciting a poem. Witch's words determine what the visions are.

    Sumerian Demonic Vampire Traits

    All of these traits are passed down to her progeny

    Demon Form: A beautiful Sumerian woman with medium fair skin, retractable claws, fangs and black dragon wings.


    Subrace Form: A Sumerian woman of unequalled beauty. In this form she can transmute herself to have various aspects and or gender called from any type of animal or being as called upon.

    Claws, Wings, and Fangs: All are retractable and can be manifested in partial shifts.

    Shapeshifter:
     She can take any humanoid or animal form.

    Morph Physiology: This she can do at will.

    Demonic Strength: She is extremely strong when she taps this strength, she is even physically stronger than Lucifer. She also has high fortitude (is hard to wound) and rapid regeneration.

    Sire and Bond by Blood: She can sire vampire demons which have her traits, but her powers can only be taught. Her progeny can learn any dark path they choose. She is extremely controlling over those she does sire and will punish or even kill her acolytes without a thought if they disobey, betray her or trespass on what is hers. The victim must first die before her blood can raise them as a progeny. Otherwise her blood has powerful binding properties that cannot be restrained. Her blood is alluringly delicious, as is the blood of her progeny, although the flavor varies in her line. Her blood tastes like rose hips and honeysuckle. The taste of their blood is another part of their bewitching embodiments and affects their scent (hers is honeysuckle and rose)

     

    Vampiric Animal Forms: Tiger, Leopard, Nest of Snakes, Raven and Black Panther. (Progeny take 3 chosen animal forms)

     

    Ether Planar: She can phase into and travel by this plane.

    Mark of Possession: This mark destroys all other bonds but she must enslave or thrall her progeny first. The mark is a snake coiling the stem of a rose. Lilith's mark cannot be challenged by Acheron's Standard of Possession but her progenies' marks can.

    Undefinable Presence: Her presence and those of her line cannot be detected to identify what they are. Their presence registers as an unknown immortal.

    Project Presence: She and her progeny can project their presence as called at will.

     

    Notes

    Lilith once almost killed Melisseant, the wife of Aurelius, when Melisseant attacked her for meddling with her husband, and very nearly ruined Aurelius' marriage so he is just as wise to Lilith as Lilith is to Aurelius. Aurelius had claimed and oversired Lilith's progeny Melchaiah to invite his wrath. 

    Lilith knew a lot of things about Aurelius.How powerful he was, how close to his progeny he was, that he threatened to kill her if she ever meddled with him or his clan again, and that he had a very close bond and link with his clan members. She took interest in Aurelius' progeny Max while trying to seduce Aurelius.

    Lilith took these precautions (she couldn't be daunted when she wanted something particularly a mate to keep, unless.all opitions were lost): She chose a form that was familiar to Max, a beatufiful Neffari who was a close friend to Max, and always assumed that form for Max, a form that could be faithful to him, and which she could use to hide who she truly was. Lilith was never faithful when she was a Sumeri demon which was a succubus and temptress. She could however choose a form that could be faithful. She always wanted either Sammael or Maelmorda as her true king so she is was jealous of Galaxy; whom she believed was not good enough for Lucifer. Lilith could at that time only reveal her true form to Max if she enslaved his will, even then she might have had Aurelius and his clan as an enemy unless Mael or Sam could make Aurelius back down. Once Lilith enslaved someone, they were hers by Acheron's Standard of Possession. She wanted to avoid making a worse enemy of Aurelius.

     

    All that was behind Lilith though as she decided to walk a new path. She rid herself of the Sumeri part of her embodiment by feeding it to the new god form she claimed of Behemoth, god of creation. That alone was a huge step in leaping off one path and onto another, off of seduction and enslavement and onto creation and elements. As a witch she was no stranger to the elements and their powers and as a female creation was second nature to her, even if she was opposed to birthing and raising children. She took no issue with acts of creation as her Creaori Behemoth form could engender it. She also wanted a mate or pair of mates for herself to love and to hold faithfully for the long run. To give herself to in every way she had to give. Her present agenda was a worthy one, a good cause, nothing wicked about it. She wanted to lift herself out of the quagmire of her past deeds and live a shiny new life of making something better of herself. She strove to do so for herself, but also for her king, for her lords Tresil and Sammael, and for the lover and his twin she hoped would become her mates, Marcania and Avery. Whether Avery became her mate or like a brother her didn't matter. She wanted to be someone he could trust and call a friend. Lilith wanted something she had never had before. Happiness. And she had decided this was the way.

     

     

    Arcane Weaver Aspects

    Use spells in Arcane Spell Books as needed.
    Arcane Weaver Penalties: Spell fails if no aces are rolled, or if successes do not equal or exceed spell level used. If a power fails full backlash damage occurs, and damage doubles on a botch.
    Weave 12 spells from each aspect; skip aspects already learned as a path.
    Arcane Skills: learn +1 magic skill free per level; factor, anti-factor, fork, loop, conceal, layer, stream, precision targeting, protect, improve power, set contingencies, smart spells, etc, as called.
    1-[1-3] Protection Taps: tap and channel sealing, signature, and marking aspects to protect applied powers.
    2-[4-6] Healing Taps: tap and channel healing aspects to mend wounds.
    3-[7-9] Abysmal Taps: tap and channel abysmal aspects to create voids, drain life, stamina, and strength, and to summon abysmal creatures.
    4-[10-12] Tap Enchantment Aspects: to enchant weapons, items, and targets with applied power.
    5-[13-15] Tap Death Aspects: tap and channel death aspects to weave or use any necromantic spells at current level.
    6-[16-18] Sorcery Aspects: tap and channel aspects of sorcery to weave or use any sorcery powers at current level.
    7-[19-21] Wizardry Aspects: tap and channel aspects of wizardry to weave or use any wizardry spells at current level.
    8-[22-24] Curse Aspects: tap and channel aspects of dark invocation to weave or use any curses at current level.
    9-[25-27] Spirit Weaver: tap, harness and channel powers of spectremancy and the dead realms.
    10-[28-30] Arcane Weaver: weave spells from any arcane aspect with half the backlash damage on failures.
    11-[31-35] Arch Arcane Weaver: Arcane Mastery; formulation, monster, magic item, ward, and artifact creation with no damage on 0 aces. (50% chance of becoming an Arcane Lich at level 31, with loss of wizardry and healing)
    12-[36-40] Arcane Deity: Chaotician becomes an arcane god with +2 chosen forms, no longer takes penalties, and gains +4 levels when they reach level 40. (65% chance of becoming an Arcane Lich at level 36, with loss of wizardry and healing)