Felix

CHARACTER SHEET

PLAYER INFORMATION
☆ Player Login Name: JD
☆ Date of Character Creation: 2001

GENERAL CHARACTER INFORMATION
☆ Character Name: Felix Argentier
☆ Race: Arcane Abyss Reaver
☆ Class and Occupation: Battle Reaver, Mercenary 
☆ Age: 600+
☆ Age by Appearance: 17
☆ Nature and Demeanor: Jaded, distrustful, friendly to some, apathetic, paranoid but with good cause
☆ Location: Manor and tavern in Castleguard, presently residing in Esscha Endor

☆ Description: In his Subrace Human guise he is quite young in his seventeen year old appearance. Has wavy, shoulder length, brunette hair, caramel brown eyes, a very pretty face for a male.  He is quite lean, not tall, only five foot eight and usually wears black clothes and cloak. 

     As a Reaver he has goatish face and horns, dark hair with widow's peak between horns, large dragon-like wings, a reptilian snake-like tail, various body and limb spikes and horns, clawed hands and feet, and is black all over. With armor like plates fused to his body and massive wings he wears a loin cloth in this form.  He can channel and draw off more power in partial form and even more in full demon.

     In Partial Forms he looks human with horns, wings and claws.

☆ Family and Friends: Nicolaus aka Niculaie Lutrova, is his best friend, his blood brother, and his business partner as a mercenary.

☆ Felix has two Sired Acolytes:

     Gemora, a fallen angel and lover he sired.

     Declan, a young Escion man who was in his mid-twenties when he was killed in his tavern. Liking the 'kid' who looked older than him, and who had fallen in with bad people, Felix took pity on him and sired him to bring him back.  The guy that knifed him?  Well he got to see the sewers before he left the world.

     Felix also has two Sired dogs named Brutus and Frekie.  The pair of Hadrah Hound guard dogs were getting old and he just couldn't bear to loose them. When injured they would shift into their Reaver demon forms which were... Interesting to say the least.

☆ Background:  Felix was kidnapped as a child of six by a terrible and powerful demon named Mekkor who raised, subjugated him, and kept him as his loyal pet.  Loyal because Mekkor forced him to be so through domination practices. 

     When Felix turned seventeen; Mekkor decided to keep Felix around and permanently enslaved him using his blood to partially turn him. The technique stopped Felix from aging beyond seventeen but denied him any of his master's powers.  Felix did however learn Quantum Physiomancy on his own on the sly. There were times when Mekkor left Felix alone in a haven for long durations on his own, during which time Felix stole into his master's private library and read books on the occult and arcane. Mekkor didn't even know Felix could read.  He had never taught him but one of his servants had.  Mekkor had not forbidden anyone to teach him so the servant risked it. Quantum manipulation was the path Felix chose to discipline himself in, while he did learn about other paths, namely those Mekkor had denied him of, Abyss and Shadow. Quantum was the path most easily concealed from his master.  Healing was the first power in that path Felix mastered, then one by one, over the centuries, he learned the rest.

     For a great part of his life Felix came to live under the proxy of Mekkor, Morneaux.  In time Morneaux made Felix forgot he had ever been the slave of Mekkor and things weren't as bad as they had been with Morn's host.  Morneaux wasn't good persay but he wasn't cruel because he enjoyed seeing the results.  He was cruel to teach hard lessons. He was different and for the most part easy to get along with. He lived with Morneaux on Earth and on Morashtar for almost four hundred years. Then... Mekkor reclaimed Felix and took him to live in Hawkers Fort, later re-renamed Castleguard. Mekkor hadn't changed one bit and the life lived with him in the past all came back to Felix.

     It wasn't until then, almost four hundred years after his seventeenth birthday, that Mekkor brought Felix fully into his blood by killing him all over again in a manner most cruel and siring him properly.  Felix was back in Hell.  He made some friends though, one of them suspiciously at Mekkor's bidding. And a fellow named Argal had taken pity on Felix after finding him beaten half to death by his sire.  The Blacklion Vampire Lavoy and his clan were among those friends. For awhile Felix and Lavoy were lovers but it couldn't last. His mate Artorius came back to Lavoy and that was that. Felix got his heart broken but that was his fault.  He never should have let himself fall.  Mekkor also beat him black, blue and bloody for losing Lavoy.  It was that beating that led Argal to him. On the one hand Argal tried to help him. On the other he tried use him to gather information on Mekkor. It ended with Mekkor getting driven out of Hawkers and Felix taking the blame for it.  Felix hid from as long as he could, but Mekkor caught up to him and the friend he made, Nic, with him.

     In the weeks that followed Mekkor claimed Niculaie Lutrova, who became a brother in blood to Felix. Though Felix was jealous at first that Mekkor had sired Nic so quickly, so effortlessly and without the terrors and cruel subjugation he'd had to suffer, Felix buried his feelings, knowing how fucked up they were, and the two grew even closer.  Felix blamed himself for Nic getting involved with Mekkor but what was done was done, and he and Nic soon found themselves being remade once again by Mekkor who turned them into Abyss Reavers. They were still a type of Abyss Demon but were now able to devour power and redirect it into the abyss to snuff it or to channel it to others and themselves.  They could also absorb the energy of people to strengthen themselves while weakening their victims.  They were even immune to wards. Could walk right through them as if they weren't there.  Better yet, they could dismantle them as they could all other types of power save one which they hadn't encountered as yet. They're powers were useless against clan, other Reavers, howsoever. Mekkor made sure of that.


     Felix joined Nic in the desert when he went to see why in hot Hades Marsol had GIVEN his wife away to marry another, King Saeed of Hassim. It turned out to be a political deal Nic was unable to put a stop to.  Poor Nic was devastated.  He wanted to bring his son back them but Marsol forbid it.  He wasn't about to take the boy away from his mother Ann. 

     During their stay with Marsol's man Wyrvaust the impossible happened. The cagey and weird old demon Wyrvaust BROKE Mekkor's seal and made them immune to being marked by him again.  It was an impossible feat but the Raven had pulled it off.  Felix couldn't begin to imagine how dangerous it was for Wyrvaust to possess the ability to break a demonic mark, and moreover make that subject immune to that mark?  That was just crazy dangerous.  Felix wasn't telling ANYONE. He and Nic had agreed never to tell a soul and promised Wyrvaust the Raven the same.  

     Free of Mekkor at last.  It was hard for Felix to believe. A part of him would never believe it would last or that he could never mark them again.  Then a battle came led BY Mekkor as a favor to his master Sammael and the horseman Gabrian.  Mekkor led an attack against Wyrvaust and his people to gain possession of the canyon. Mekkor was killed in that battle by an immortal even more powerful than he was. His soul hurled straight into Acheron where he was sealed up tight, for what all who ever knew him save his master hoped was for an eternity. Felix certainly hoped it was forever but doubted it. He was loyal to Sam and Sam never forgot those who were truly loyal, which that evil fiend Mekkor was. Indeed Marsol, and not long after, Sam showed up at that fight after Mekkor was killed and the Desert Wind and Marsol had it out and it wasn't pretty. Nic got killed during that row of titans, buried under rubble with them, but Wyrvaust let his Tsetar father rez him later.  It was how Nic met his father for the first time. 

     Regardless, Mekkor was gone and they were no longer bound to him.  What did that freedom mean to Felix?  Enjoy it while it lasted!  He and Nic went into business together, putting their talents old and new to work for them.  Mekkor had left them a parting gift before his chains to the Reavers had been cut and he'd gotten himself killed; The Book of Reavers. It was everything Mekkor knew about his creations.  It helped them enormously in learning their craft!  He wanted them to master their craft as soon as possible so he could use them in his nefarious purposes.  Well now they never had to serve him again! Hopefully.

     Now working with Nic as a gun for hire the two quashed power, slung it, and fought gun, sword and hand to hand to put gold or other desired goods in their pockets.  Their most recent purchase was for the arms, garb and livestock needed to introduce the wild west to Morashtar!  That cost them... A LOT!!  Well, they were at their supplier's beck and call for what could be an eternity.  It was worth the cost!  Felix couldn't wait to see what happened when the Wild West and Magic weilders collided and merged! Had to be interesting. Felix really loved Westerns.

     A new age was coming and it was going to be called Age of the West!  It was coming out of Esscha Endor which WAS West.

Paths of Power

☆ Quantum Physiomancy 25 (self taught)

☆ Abyssmancy 15

☆ Umbramancy 15

 

Limited Paths

☆ Conjuration (self taught as extension of quantum physiomancy)

Domination

Possession

Telepathy

Telekinesis


Abyss Reaver Advantages

  • Demon Base Powers: Possession, Domination
  • Immune to Fire, Ice, and Wards (clan aside).
  • Animal Kinship: very strong kinship with animals, once mastered they can speak with and command animals.
  • High Magic Resistance: 85%
  • Magic Sight: Reavers can see magical, elemental and arcane energies, fields, weaves and patterns. This helps them to 'unweave, shatter, dismantle, absorb, or negate' magic, especially wards.
  • Unlocked when Arcane Aura is mastered. Some rare 'unknown' magics may elude magic sight.
  • Inborn Paths: Master of Domination,
  • Haste (up to level 12), Telepathy (including mind crush,-1 mental checks per ace),Arcane Reaver (special, see below).
  • Once all Trait Abilities are Mastered: Healing Void, Telekinesis
  • Forms:
    A-Human form.
    B-Partial Shifts.
    C-Androgynous Morphing-(ability to morph gender and physical features)
    D-Demon Form - Humanish with wings, leathery skin, shark like teeth and large fangs, claws, massive black wings, snake like tail-whips and constricts, goat-like horns, crimson eyes with slit pupils, Massive Form can be attained with 10-15 stature.

    Demonic Weaknesses: Base demon weaknesses, see Demon Information page

    Clan Seals:  Mark of Acheron-Marks the soul. Mark of Clan-The soul is marked by the Sire, the sire's seal marking the flesh with a lapis blue serpent coiling a black pentagram, the symbol of Baphomet, Acheron, and chaos.  This mark cannot be removed, not even by death. Mark reappears when demon possesses another form. (The first gens Felix and Nic are unmarked)

    Arcane Reaver

    1-Eye of the Reaver - Reaver soaks stamina very rapidly through their eyes as they focus on a target while they are gathering energy to cast a spell. This 'releases' the stamina, at what time they absorb the stamina through a vacuume in their eyes. Their eyes turn into black voids when this occurs. This disrupts casting, as the stamina harnessed to cast a spell is captured. This void also does some damage.

    2-Internal Tap - Stamina captured is stored internally by the reaver, and accumulates. They can tap this stamina to power their own abilities without spending their own stamina unless the store of stamina runs out.

    3-Project Arcane Resistance - They can project their magic resistance to protect a select target, but their own resistance is lowered by 10% per target while doing so. They can recall their resistance at any given moment.

    4-Arcane Aura - A vacuuous aura surrounds the reaver to soak the stamina or power of multiple targets when they cast, at up to a +10 foot radius per success. The aura lasts until the reaver uses another ability, which dispells the aura. The aura damages as well.

    5-Invigorating Gaze - Stamina can be shared by the Reaver as it is released through his eyes to a target they focus on.

    6-Occult Shield - Reaver spends enough stamina to project their MR over a select target as an 85% MR-Shield, while their own MR is not compromised. Shield lasts 1 turn per success, or until shielded subject uses magic.

    7-Augment - Reaver can draw in a deep breath while concentrating on the natural energies surrounding them, and draw that energy into themselves to boost their MR, Power, or build a temporary resistance. Lasts 1 turn. +1% Resistance or +1 Power per success.

    8-Field of Augmentation - Like Augment, but covers a large area with +1% Resistance or +1 Power per success vs. called effects. Radius of +10 feet per success. Lasts 1 d6+1 turns.

    9-Tear of the Abyss - Reaver can tear a hole in the universal fabric, by pulling the void through themselves and then pushing it outward to redirect the void, which soaks power, and can devour shields, powers or wards in large area (+10 foot radius per success). if a critical void is formed, it also damages and drains stamina.

    10-Arcane Dead Zone - Reaver can pull the shadows of the abyss through an area of up to a radius of +10 feet per success, nullifying all arcane pathways in that area. To restore the area, reaver must recall those pathways from the abyss they seeped into, or area will become barren of all life within 5-6 days time. Nothing will grow in an arcane dead zone, and animals leave it for the oppressive feeling over such an area, nevermind the rapidly vanishing food chain.

Master Reaver Abilities

Learned Only After all other Abilities are Learned.

Healing Void: Reaver can pour their stamina into healing another by soaking a person's injuries, sickness, or poisons into themselves through a void. Reaver feels the subject's illness or pain while doing so, though to a lesser degree than the actual victim. Level of stamina spent, and level of healing is dependant on what level the reaver applies. Resurrections can also be performed in this way, but with serious damage to the Reaver each round until full Health is restored to the deceased. Reaver takes Successes=Damage each round until subject is resurrected, and they will experience the subject's last dying moments. Heals and Restores: 5 HP per success, 10 HP per ace.

Healing Costs and Levels
1 stamina - Levels 1-3
2 stamina - Levels 4-6
3 stamina - Levels 7-9
4 stamina - Levels 10-12
5 stamina - Levels 13-15
6 stamina - Levels 16-18
7 stamina - Levels 19-21
8 stamina - Levels 22-24
9 stamina - Levels 25-27
10 stamina - Levels 28-30
11 stamina - Levels 31-35
12 stamina - Levels 36-40

Telekinesis: all levels, see Inborn Powers

Information

    Order of Arcane Reavers

          Contents by JD and Sparky © Copyright 2008

          Traits:

          • Improved Strength, Stamina and Fortitude 
          • Demon Physiology: Claws, Fangs and Sharp Teeth, Wings, Horns
          • Resourceful 
          • Boyish Charm

          Combat Skills:

          • Gunfighter 45
          • Duel Swords 36
          • Thrown Weapons 34
          • Martial and Bestial Combat 32
          • Mounted Combat
          • Battle Channeler

          Common Skills:

          • Cook
          • Accounting
          • Animal Husbandry
          • Drunken Fighting
          • Small Business
          • Horsemanship 
          • Wilderness Survival 
          • Desert Survival 
          • Street Survival 
          • Driving
          • Gun Care and Repair 
          • Bullet Crafting 
          • Weapon Lore
          • Occult Languages
          • Housekeeping 
          • Swimming