Anne Neachtain Corca

Login Name: NPC
Email: n/a
RPG Platform: TMK, medieval
🌹Character Name: Anne Neachtain Corca (goes by Anne and Anna)
🌹Race: Human, Quasi-immortal (Dormany Proxy of Auros named Gaianna)
🌹Sub-Race: Terran Human
🌹Character Information: Once a proxy of Yawen, the Primordial Goddess of Order in Chaos, she was pulled into a merger between Acheron and Leviathan, The Morning Star and Yawen, Chaos and Order, and all their proxies, who became Auros, and when that happened Gaianna left Anne behind as an ageless human with all her memories of her past life with Byron intact but with none of her memories as as the All Goddess Gaianna. Her husband Byron is aware of who she really was and might someday be again however. Auros meanwhile has restored all of the Morning Star's proxies to serve in Acheron and the only two proxies of Yawen that were constant to her, Gaianna and the true proxy Yawen, to serve in Aurundor, aka the Upper Kingdom of Light. It remained to be seen if Gaianna would ever 'occupy' Anne again or leave her to her life without further interference.
Anne meanwhile knew little of her husband's life as it was or had been over the thousands of years they had been apart beyond him being married to a beautiful princess of the eastern desert and having three young children with her.
🌹Character Rank: novice
🌹Family: Druid Father (Amalgaid Neachtain)
🌹Appearance: Ginger hair, blue eyes, very pretty, not tall, 5'4, slender build, wears medieval dresses and riding outfits.
🌹Demeanor: Polite, friendly, she is usually serene and only outspoken when she is passionate about something, calm heart, very compassionate and forgiving. Her nature is to be trusting and grant people the benefit of doubt but is learning to be more careful in who she trusts. Many call her a Saint.
🌹Combat Skills: basic combat with a dagger and bow, but she usually attempts to be defensive before she goes on the offensive. She is good with a dagger and even better with a bow but lacks experience. Her husband intends to train her to defend herself and survive a conflict.
🌹Commom Skills: She has many common skills, courte etiquitte, excellent cook and baker, is an excellent seamstress, a master horsewoman, horse and animal husbandry as she has always worked with livestock, is familiar with the operation of vineyards and her husband is a master vintner. She is an excellent swimmer, good at climbing, is fit and quick and a knowledgeable healer.
🌹Abilities: Her husband introduced her to a Druidic and Filid who is teaching her Druidic Practices as well as the arcane paths she has shown interest in.
🌹Paths: Druidic Practices (5), Shamanism (3), Verdure (3), Sorcery (3).
🌹Place of Origin: Terran System: Earth
🌹Resources: Salary of 5 gold crowns per week.
🌹Weapons: A long dagger and a hunting knife.
🌹Armour: Any medium, light or brigandine armour available to her if she needs to wear it. Her husband has an immense armory for his kingdom's arms.
🌹Magic Items: A Gate Ring of Succor given to her by her husband. If she runs into trouble she cannot handle she can twist the ring around and it will deliver her to the Red Moon Chateau's warded courtyard. She can also twist the ring back and forth three times to call a gate that will deliver her anywhere she has visited before as called. Byron can also summon her by the ring and only he can remove it from her finger. Lastly, while worn, she cannot be dismembered or decapitated.
Daggers of the Redlion: Level 15, A set of throwing daggers in a handsome leather quiver with lion head pommels enchanted with precision augment which grant +2 bonus to focus to hit or crit. The daggers also cause wounds to let blood more quickly (double normal damage over time over a duration of +1 turn, +1 turn per ace. Lastly the blades if used for melee are electrified so also shock to do added damage and stun.
🌹Property: She has access to all the wealth she needs from her husband but is also making a decent salary of her own working with the estate's animals, giving riding lessons to students, and other various jobs as asked. Anne likes to be useful. She brings in 5 gold crowns a week (value of 500 dollars) as an employee of the Estate.
🌹Gold: 6
🌹Equipment: camp equipment
Companions:
- Name: Bram (named after Bram Stoker)
- Race: Imp Horse
- Age: 5
- Class: combat mount
- Combat Levels: 10
- Attacks: Kick+40, Bite+1, Trample+50
- Information: An immortal black Clydesdale horse she caught from the wild which she still has not discovered is part devil. Out of sheer coincidence he was one of Byron's stallions he let loose to cover wild mares in the area to create a herd of wild warmbloods. Bram had lost his entire herd to horse thieves which would have killed Bram had the animal not been immortal and able to regenerate from its wounds. The horse had gone far afield trying to evade the thieves and when Anne found him he was still badly wounded and hard to approach. She won the animals confidence and nursed him back to health and now he is hers. The huge stallion would die to protect her.

Spellbook:
Druidic Practices: Druidism is a pagan religion.
1) Belief: the practitoner can accomplish nothing without believing in the interconnective mysteries of nature.
2) The Materials: Have the materials for the ritual at hand.
3) The Ritual Site: Choose a sacred site where the forces of nature are strongly present and prepare it.
4) The Desired Outcome: Meditate on the outcome until it is imbedded in the heart and will.
Outcomes can be anything from blessing an item, to healing someone or something, the manipulation of an element, gently controling someone to a beneficial end, or anything the Druid feels motivated to achieve. Dark Druidic practices are not condoned by most druids and should be avoided unless a crucial matter calls for more or less malevolent result. Even then, the best of intentions often pave the road to damnation.
5) The Ritual and its Incantation: Begin the ritual at the sacred site with focus on the outcome and incant your intentions until it harmonizes with nature.
6) The Results: if successful the desired outcome shall bear fruit
7) Expanding the Hallowed Ground: to increase the range of those powers you want to effect in an area one must place tokens whereever they want their power to reach. These tokens can be most anything that bear the same mark of nature the Druid places on a token. Leaves are a common token mark but they can be anything representing nature that has meaning to the druid.
8) Sacrifice: a sacrifice increases the power of the ritual and therefore strengthens the result. The bigger the sacrifice the bigger the augmentation.
9) Mystical Fork: This is a fork of the mind which concentrates on multiple subjects or targets for the ritual to affect.
10) Remote Focus: Allows the druid to focus their ritual on someone or something not present. This requires knowledge of that subject, a name, location and sense of who and what they are. This lock on a living being's presence can be broken if their willpower is stronger than the druid's will to lock onto them.
11) Arch Druid: The Arch Druid can act as the fulcrum from which their power gathers and pours, in essence becoming the materials, the sacred site, and the ritual itself and can incant silently with the same effect.
12) Greater Sacrifice: The Arch Druid's power can become even more powerful with the greatest of sacrifices, a life. Druids do not sacrifice their friends and sacrificing strangers is considered an act against nature and can result in a druid being hunted by other druids. Animals and enemies are approved for sacrifice and some animals are considered sacred and not suitable for sacrifice, such as birds.
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