
Flame
Dragon Fire Elemental
Nathrashivir
Ether Stats
- Aura of Strength: Level x 2 + 10 = elemental strength
- Aura of Fortitude: Level + 15, elemental fortitude
- Vital Force: strength X stamina
- Stealth: +10 in ether form
- Dexterity: +6
- Intelligence: designated by maker, cannot exceed maker's intelligence
- Wisdom: +5
- Willpower: +10, Commanded by their maker
- Ethical: Commanded by their maker
- Flame Sword: MA,+80 damage, +3-HB, dragon kin or humanoid form only
Flame Dragon Stats
- Scales: Level +15 fort, damages on contact by base level.
- Claws: Level +3 = damage, + heat damage
- Bite: Level +10 + Strength + heat damage
- Tail Whip: throws 1d6 feet per five levels, heat damage.
- Tail Spikes: Level + 10 damage, + heat damage.
- Breathe Fire: aggravated damage +10
- Spit Lava: aggravated damage +25
- Dragon Kin Form: 50% damage on all Flame Dragon Stats.
- Dragon Form: take hellraptor stats.
Class: Guardian Fire Elemental, or Elemental
Arcane
Fire Elements: full path, up to 3 spells in each level
Information
These elementals are the shape of dragon kin or dragons and start with a red dragon kin and flame dragon form. They can manifest immense sizes in either their ethereal flame form or as physical flame dragons, the titans having a tremendous wing spread. A red, orange and yellow aura that is the source of their strength and fortitude is ever present around them unless they take a quasi-immortal assimilated form. Their flame dragon and dragon kin form has black scales which glow orange and red around the edges like cooling lava. These fiery elementals are only hostile if someone without right of passage trespasses on the site they are guarding. A maker may liberate an elemental to live as a free being if they choose (PC only), otherwise they are guardians over a temple, haven, treasure, territory, or another specified area.

Light
Light Elemental
Gelanndor Aothu
Stats
- Aura of Strength: Base Level +3
- Vital Force: base level X 30 + 50
- Ethereal Stealth: +10
- Dexterity: +3
- Mental: +2
- Willpower: +10, Commanded by their maker
- Ethical: Commanded by their maker
Class: Guardian Elemental, Elemental {light and electrical}
Arcane
Light and Electrical Elements: full paths, up to 2 spells per level
Information
These elementals take an ethereal electrical form, and can materialize in any size from angelic-like winged apparitions, to the same manifestation in titan form. They command many light and electrical powers. These creatures have been known to bestow powerful light enchantments on weapons to those who invoke it, IF invoker can convince the Gelanndor that they are not corrupt. These divine titans are only hostile if someone without right of passage, or their consent, trespasses on the site they are guarding. Occasionally a maker may free these beings to live by their own will (PC only) otherwise they are guardians over a called area. These elementals are excellent guards against wraiths, devils, some vampires, and abyss creatures.

Plant
Plant Elemental
Lothraen Aothu
Stats
- Strength: base level +15
- Vital Force: Level X 30
- Fortitude: base level + 10
- Stealth: +8 in woodlands
- Dexterity: 10-14
- Mental: 14-30
- Wisdom: 18-40
- Willpower: +15
- Ethical: 14-30
Class: Guardian Elemental, Elemental (plants)
Arcane
Plant Elements: all
Information
These titans are living, speaking, moving trees, and vary in height from 15 to 90 feet. They are forest guardians, and have plant elemental powers. They are very wise and also very shrewd, and have aural sight, which allows them to see energy and metaphysical streams. They are masters of woodland Lore. These tree titans are ONLY ever hostile if someone desecrates, abuses, or threatens the forest they are guarding, trespassing hunters included.

Shadow
Arcane Shade
Morchaius Arsa
Stats
- Aura of Strength: base level +10
- Vital Force: base level x 30
- Shield of Fortitude: Total Points gained by stamina, fortitude and life drains = shield of fortitude level. Level is permanent but can be lowered by damaging fortitude.
- Stealth: +10
- Dexterity: +4
- Mental: +12 to split between mental
- Charisma: +4
- Wisdom: +2
- Willpower: +10, Possessed by their creator
- Ethical: 14-21, Possessed by their creator
- Dark Assimilation: ability to drain energies from their opposition and convert it to sustain or enhance their own metaphysical or physical embodiments.
- Charm by Voice: charisma vs. constitution
- Weaknesses: They have only one, light. Light spells do double damage to them. Sunlight damages them -1 VF per turn, or -150 VF per day. It takes wits to kill these shade monsters if one does not command light elements.
Class: Guardian-Mage-{Dark Arcane}
Dark Assimilation
- Drain Life: -1 called Level per hit - adds to Shade's Fort.
- Drain Willpower: -1 WP per Ace - adds to Shade's WP.
- Drain Stamina: -1 Stam. per Ace - adds to Shade's Fort.
- Drain Health: damages health per turn until dispelled or until shade uses another power, heals shade's VF by amount of health drained.
- Shatter Fortitude: -1 fortitude per ace, adds to shade's fortitude.
- Terrify: -1 Constitution, and Courage per ace
- Assimilate Form: they can shift into the form of any animal or person they kill and fuse with. They also assimilate all inborn powers and abilities, including life span (mortal, quasi-immortal, or immortal) of the creature when in that form. All checks are the same as shade's and all powers are at the shade's base level. They can only call on these added abilities or powers in that form. Keep track of forms on an Assimilated Forms sheet.
Arcane Paths
Shadow Path: any
Path of the Abyss: any
Information
This creature can take an ethereal shadow forms resembling a winged, horned demon, but typically spreads out as a dark shadow, and can attain a titan spread and size. They drain life, health (hp), willpower, or stamina as their shadow falls over a creature to drain them and convert that vital energy to a shield of fortitude which encases them when they take shadowy demon form. The shield gives their black forms a shiny appearance like black glass with liquid movement. They have an ethereally seductive voice and can be very influential through their ability to Charm by Voice. Anything killed by an Arcane Shade becomes an Arcane Shade themselves or is assimilated by the shade as a form they can take. These shadowy titans are ONLY ever hostile if someone without right of passage trespasses on the site they are guarding.

Stone
Stone Elemental
Crachaen Aothu
Stats
- Strength: Level x 3 + 10
- Vital Force: +48, Fortitude + VF is their life force.
- Fortitude: Level X 30 + 100
- Stamina: unlimited
- Stealth: 0
- Dexterity: 8-12
- Mental: 9-12
- Willpower: 35, possessed by their maker
- Ethical: designated by maker
- Elemental Vision: see things as an energy spectrum which give shape to the living or undead; life energies, negative energies, arcane and elemental energies, etc.
- Reanimate: takes 1 d6 days and uses 12 VF which cannot be restored.
- WoD: destroy their fortitude and snuff their vital force. If they reanimate 4 times their VF is used up and fortitude alone acts as their life force. Spells which snuff vital force must be used to destroy VF, or elemental must be morphed into another element which undoes all life giving properties to the elemental.
Class: Guardian, Elemental
Elemental Paths: Earth Elements, any
Information
These titan monsters are solid rock, and vary in size from 20-50 feet tall on land, to as much as 200 feet tall in the deep seas or oceans. They stand upright on two legs with two massive arms. Their vision is supernatural, seeing things in a color spectrum which allows them to identify what they see, as long as they are familiar with what they envision. Their fortitude is their life force and that, their strength, and unlimited stamina are their main advantages. Their voices are very coarse and they command Earth Elemental power. These stone giants are only hostile if someone without right of passage trespasses on the site or domain they are guarding. Their Vital Force is just enough to give them the energy needed to reanimate themselves out of rock when physically destroyed. It takes them several days to reanimate and recover their fortitude. To kill them permanently, their vital force must also be snuffed out.

Water
Aneu Aothu
Water Elemental
Stats:
- Strength-{25-35-Telekinetic}
- Vital Force-{Level X 30 +50}
- Stealth-{30-35}
- Dexterity-{30}
- Mental-{14-30}
- Wisdom-{15-30}
- Willpower-{30}
- Ethical-{14-30}
Class: Guardian-Elemental-{water}
Arcane:
- Charms {MA + Charisma vs. Willpower and Constitution on all charms}
- Dream Song: Aneu weaves mesmerizing visions through a bewitching song to influence a victim.
- Song of Allure: Charms a victim through a bewitching song to lure them into the water and into Aneu's embrace, where victim is trapped in a watery grave to drown, or be imprisoned in a deathly slumber filled with liquid dreams.
- Voice of the Sea: With an ethereally liquid voice the Aneu tempts a victim to leap into the water, which embraces them in a violent up-rise of pounding waves, and frothing water. Strength and Stamina vs. Power of Waves.
- Deadly Allure of the Enchantress: With an alluring voice the Aneu lures a victim to guide their vessels, or walk into the water, into the powerful current of a whirlpool which plunges victim into the Salt Graveyard of Souls, dead or alive.
- Song of the Graveyard: Lures the souls of dead victims into the Salt Graveyard of Souls where the soul is trapped in the great salt citadel and palace beneath the sea.
- Hydromancy: see Water Elements Spellbook.
Information
These titans can take any form as water, but usually manifest as females, or horses, and can range in size from 5'6 up to 200 feet high. They are powerful water elementals and can command the water of rivers, lakes, seas and oceans at will. They also possess charms-(charm by voice or song). They take no physical damage in any normal sense. Try slashing through water. Appeasing them, or using magic against them is the only means of deterring them. These glistening, liquid elementals are ONLY ever hostile if someone desecrates, or seems a danger to the domain they are guarding.
Mortal Form
Aneu can take the form of any human, elf or humanoid creature they have killed, and can also take a white horse form (1 per level to call on), and are mortal in that form (120-HP, Mortal Checks- Adjusted to Aneu's Skills). If that form is killed, they shift back into elemental form and quickly return to their domain. The soul of the slain form's victim is subsequently released from the Salt Graveyard of Souls where the souls of Aneuin victims go.
Salt Graveyard
The Graveyard is actually a massive citadel and palace made of rock salt in the deepest fathoms of the Tempest Ocean. It is heavily warded against damage and magic, and to keep souls of victims, and even live victims imprisoned there trapped. Few have seen the white citadel that were not trapped there. This is where the Aneuin (pl) live.
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