Avery

Character Created: 9/21/04
Player: JD

General Information

Name: Avery Constantine Lambeau, Tsetar Name Arkael, Past name Briard
Race: Angel of the order of Virtues, 8th Heirarchy
Sex: Male (androgynous)
Age: By Appearance: 18 True Age: Created in the Age of Water in Morashtar-His age incredible though most of it is not remembered by him as a fallen Virtues. Age as Fallen Angel: 674
Era: Medieval and Modern
Companions: Valerien Gothhelm.
Appearance: 5'11, 130 Pounds, Fair Skin that is often tan from being in the sun, Muscularly Slender Build. Very long, curly, auburn hair, Blue Green Eyes, Wears all kinds of clothes. Very Attractive 'Pretty Boy.'
Nature: Easy going but very shy until he warms up to a person. Friendly if he developes a good repoire with someone. Typically laid back but can be Temperamental or Aggressive if threatened. Hard Working. LOVES the beach! Good, Kind hearted young man. Innocently Naive at times. Currently he is struggling with not remembering his past.
Occupation: Once modeled for a living and traveled to gain inspirations for a book he was writing. His passions are art, swimming, riding horses, and writing. His sole occupation for the moment is trying to remember his past and keeping his best friend Valerien safe.
Wealth: Doesn't really need a lot of money but has a great deal of wealth stashed away.
Children: Twin Sons-Desmond Letour and Briard Cottreau, Believed Deceased but fallen into Acheron, devils both.

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Background

When he fell as an celestial he was reborn as the son of crusader demon hunters twice over. His name when born the first time was Briard, and when he discovered that a demon had killed his parents, he vowed to find the culprit and destroy him. It was in his father's journal that he had discovered what his parents were, and putting two and two together with a name mentioned in the journal (Mendorin) he vowed to himself that he would confront Mendorin one day. He got his wish in finding him quite by accident, only attacking the demon had been a great mistake on his part. Mendorin put an end to his mortal life, and sent him in a death plunge to face his own personal demons in the underworld. When his entire life was put before him, Arkael failed to defeat his past, and was promptly sentenced to start his life all over again as a mortal creature again. Arkael was reborn as Avery to extremely prosperous parents in London, his past life as Briard forgotten by him. He lived a privileged life, never knowing about the criminal undertakings of his parents as drug and arms traffickers. His parents were what all parents should be on the outside; loving, caring, attentive, compassionate, able disciplinarians, who raised him well, but they concealed their illegal and dangerous operations from their son for his own protection. Avery had never held a weapon in his life, only marveled over his father's arms collection as the 'novelty' attractions he thought they were. Owed to his parents secretive lifestyle, he was however very isolated in the Mansion they owned by the River Thames in Bexley London, the Manor and well tended grounds separated from the sprawl of London by a large stone wall and iron fence and twenty acres of woods and river shoreline, he living a very sheltered life from age ten until he began traveling after he graduated from high school. His parents were gunned down on his 15th Birthday in London City, and being their only son and living relative, Avery inherited all their wealth, Estate, property and stocks. Avery proved to all concerned parties that he was able to take care of himself and graduated from high school when he was 16, being extremely intelligent and a quick student.

The youth decided to travel before he went to college, planning to major in Arts and Literature at London's University of the Arts. He traveled for two years, seeing nothing of the world that turned him against it. The employees his mother and father had hired when he was 15, remained in his service, including a Maid and Gardener. His modeling jobs, the artwork he sold, the poems and articles which he published, aided in maintaining the cash flow, the interest alone on his bank account covering the rest of his pursuits, paying the bills and the employees wages. When at home, Avery worked hard on the grounds and the house. Helen lived in the Manor while Thomas lived in the Coach House. The only chore he did not throw himself into was cooking, because the truth be known, he is a horrible cook, having a tendency to burn everything as he drifts off with fanciful thoughts of poetry, paintings he envisions, or stories he is writing. Around people he knows, Avery is typically spirited and fun loving, with a lively sense of humor. Those who knew and loved him always said that Avery was a joy to be around, his good heart and gentle spirit the kind which shines so brightly his company would lift even the lowest spirit. Avery had never in his life experienced any violence first hand (as Avery) until just recently. Because he is adrongynous, he was very shy, and had never had a love interest until shortly after his 18th birthday. When he met Lavoy, a renaissance vampire in a very youthful, charming, and altogether handsome package, his entire life changed drastically. Lavoy introduced him to physical pleasures, and to death and rebirth into his earth-angelic form. Though some would call him a vampire's carnal slave, he was never treated like one, called one by his master or clan-mates, and never felt like a slave. Life to him was heaven, until chaos struck him from all sides.

The impossible happened, and Lavoy knocked him up. As an angel, all his 'parts' worked, only Lavoy and Avery alike were clueless that Avery was capable of producing children, and indeed he only could because Lavoy was angelic as well, and because Lucifer was a meddling menace at times. As Avery's twins quickened inside of him, he was confused and scared, having no idea what was wrong with him, and he hid all his fears as best he could from Lavoy, because of his confusion. He did not understand why he was sick, or why he was getting fat, and worse, before anyone could discover that Avery was pregnant of all things, the Morning Star placed the clan in a deep state of sleep and gated them to the world of Morashtar. The clan was delivered to their destination at The Sleeping Dragon Fortress (nick named Black Camelot), with exception of ONE member who had gone astray. Avery did not arrive with the others, but in the wilderness of the Black Cavern mountains to the north of the River Haven Kingdom chosen for the Black Lion clan to inhabit.

When Avery woke alone a day after he had been conveyed to the Shadowlands, he was terrified, having no idea where he was, or how he got there. Things got worse when he was assaulted by the pain of the quickening children in his womb. Their immortal growth rate had sped only hours after arriving in An Morendor. Inside of a week, he gave birth to them in the woods by a creek. He was shocked to the point of being dazed, and did not know what to do...but the squalling of the twins, and their adorable innocence tugged at his heart, and he took them into his arms to wrap them up in his oversized shirt. The twins fed themselves...their needle-sharp fangs piercing his flesh to draw on the blood they relied on as vampiric children. Avery required sustenance too however, and fell into a routine of gathering nuts, and catching fish in the creeks. Ever since he had undergone his immortal transition, eating meat made him feel ill, with the exception of sea-food and fish. He also found some wild apple trees, the apples crisp, tart and ripe, as well as wild grapes. He longed for Lavoy every-day, but no matter how he tried to reach out to him in his thoughts, Lavoy did not answer, nor did he hear Lavoy's call. A trial lay before them to be sure, to find their way back to one another, and for Avery and Lavoy alike to suffer and adapt to the nature of their children as they aged, which they did very quickly. Their needs were hellishly innocent. They simply NEEDED what, even in Avery's womb, they had grown accustomed to, his blissful blood, and they were demanding of their male mother in having their needs for blood met. The twins were powerful in their charms even as infants, and their power grew as with each week they aged the fantastic leap of a year. The trauma and shock of bringing them into the world, watching them grow so fast, suffering their potent hunger, and caring for them never left Avery. By the time they aged 16 weeks, they had dominated Avery completely, and despite any protests he made, they took what they needed from him, while they were ever so devoted, protective, possessive and loving to him in every other way. They weakened him by the taking of his blood, and the weather was turning cold, and so they aided him in gathering the foods he needed to keep up his own strength, and in finding shelter. It was the twins who found the cave which they made their home in. Autumn was well on its way towards winter when the twins found Avery crying one night on his bed of leaves and dry grass, his clothes by now thread-bare, whereas the twins were nude, the cold not bothering them at all. Briard asked Avery what was wrong, and when he answered that he missed Lavoy, the two looked at one another and then curled up with him, carressing him softly to soothe him. Desmond then tore down the wall he had placed around Avery's mind instinctively to protect he and his twin. "Father will hear you now, birth father. Was I wrong to keep him from knowing? I felt you trying to hide us from him before we came into this beautiful world," he spoke softly. Avery was stunned and more than a little frightened. How could they have such power as to hide his thoughts from Lavoy and visa versa? Their power was clearly innate, a projection of their very wills. Feeling his fear, Desmond's will blanketed him, and urging his brother to join him, they used their power over him and took his fear away. Avery was in a state of traumatic blood loss when Lavoy entered the cave, with his progeny Faust not far behind him, to find his lover at last in the arms of two sixteen-year-old vampires whose wings wrapped Avery's shuddering form up like a cocoon as they feasted on him. The oldest twin Desmond, had hair and eyes the very color of Lavoy's, while Briard had Avery's hair and eyes. They were not strangers though, they were Lavoy's own children, which he would discover soon enough, and have to learn to cope with, if not master, in the days and years to come.

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Tragedy struck Avery again and again it seemed. A year after they had been reunited Lavoy's former mate returned to him and Lavoy could not spurn his desire to reunite with promises of forever and fidelity he had so longed to hear from Artorius. But then there was Avery. Lavoy chose Artorius and broke Avery's heart, who he tried to convince would always be clan, even if they could not be mates. But how could Avery stay? Worse yet in that very same week the twins who had grown so addicted to their father's blood came to realize the bane they were to their birth father and make a pact of suicide together. They were not easily killed but found a sure way and took it. They left a note that said they were leaving, nothing about suicide, and simply disappeared, never to be seen by their parents again. Between the loss of their sons and Avery rejecting him to take up with his sire again, Avery was heartstriken and tempted to follow in their sons' footsteps without realizing it. Avery left seven days after Artorius arrived and while traveling was killed by a powerful Alamascan celestial who at the time was a the sworn enemies of the Tsetar. He awoke as an immortal named Mekken this time and remembered nothing of his past between falling and waking. Transient Death was perhaps in that instance a blessing.

At length he made his way south to the kingdom of Seumir and its capital city of Serhaubren and it was there he was attacked by a cruel Arcanus vampire who King Byron Decasey defended him from. He offered himself to the vampire and his clan in service but the vampire told him to serve him was to offer himself to Acheron, and before Avery could stand by his offer, the vampire seized him rather violently and dragged him through a gate to his home and enslaved him to his blood. He did this to prevent his fall, as a celestial who was forced to serve him would not fall into Acheron. Byron never did harm to him or forced him to obey him after that. He simply allowed Avery to do as he pleased, and it pleased Avery to provide his clan with blood. He was not their only volunteer blood provider. At length the king's son Prince Shaithis came to him and asked if he would like to travel with one of Byron's progeny, an elf he had sired who refused to hunt for his blood and could not feed on the blood of animals without getting gravely ill. Avery asked what he was like and Shaithis assured him he was a very fine and kind fellow, and so Avery decided to give it a chance. It was the best decision he had ever made.

Avery traveled with Valerien for several years and they became the closest of friends. Avery fell in love with him truth be told but Valerien followed a path of dedication which for him out of personal choice included being celibate as well as an elf of peace. As handsome as the elven vampire was temptation was flung at him quite often but he denied himself with such natural ease that it became clear to Avery he was genuinely content and comfortable in his virtue. It made Avery love him all the more and their friendship continued to grow. Then they had to part awhile when Val wanted to travel home. And so Avery returned to the Corca Clan and there waited and bided his days providing whatever services he could for the clan. It was not long before Valerien contacted him and said he would be home on the morrow. He sounded sad and he had only been home for a little over a week. Eight days in fact. It was the first time Avery had ever heard sadness in his voice. Indeed he sounded heartbroken.

Tomorrow came and Valerien did not arrive as planned. Another day lapsed and still he did not show. He would have contacted Avery had he been delayed. Avery began to worry and reached out in an attempt to contact him. Silence was his only reply. So he went to Valerien's sire who he hadn't even had a chance to meet and spoke to him about Valerien. He ended up having to tell the vampire everything he knew, which Valerien had told him. From being force sired by him while being possessed, to not wanting to add to his burdens after the devil had been exorcised, to his present plans of finally coming to meet him, to being amiss and out of contact. Byron could see how worried Avery was. He tried to contact Valerien himself but had no direction to his reach. He didn't even have a feel for him because they had never even met. He had to have been very far away for Byron not to be able to detect any sense of him though. Knowing he existed activated a shadow of the bond they shared as sire and progeny. Byron HAD felt him before when he was in his home but without at least being in the same room as him and setting his gaze on his progeny the bond lie dormant. "I am sorry... I cannot get a sense of him. Had we met... It hardly matters now. There are other ways to locate him though. I will alert you when I have a definitive answer. Try not to worry in the meantime. He went home you said... Things happen. He may have just gotten held up and is unable to contact you. Try not to assume the worst."

Avery sighed. He felt somehow without really understanding why that the worst tended to happen to him, perhaps it was the fact that he could remember nothing from before he woke up naked at the crossroads of Morendor. He knew how to walk and talk and how to eat and breathe, but he had no idea where he had come from. He began to wonder if he was not cursed or under some spell. He gradually began to figure out how to manipulate the powers he was unlocking one by one inside of him and Byron said he was an uncanny natural with a sword and bow. He also picked up skills he had learned in the past very easily. It was like muscle and mind memory, yet his past it eluded him. Avery looked at Byron almost shyly. "Can you... restore my memories?" he asked hesitantly.

Byron shook his head though he probably could depending on why he had lost them. If Maelmorda was the reason then he would not even if he could which was doubtful. "They will come back to you in time, Avery and if not... perhaps you are not meant to know." Byron had dug in his past and it was not pretty. "It is often better to let nature take its course." Said the very powerful immortal who was so much more than just a vampire. He was just discreet about his authority over the paths.

Avery nodded. "As long as we can locate Valerien I will content myself," he resolved and Byron smiled. He was glad to hear that.

"I will do my best," his patron assured.

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Abilities and Stats

Common Skills

 

  • Swimming.
  • Sailing
  • Surfing
  • Water Ski-ing
  • Gardening
  • Masonry
  • Camping
  • Carpentry
  • Artist-Painting and Scupture.
  • Writer-Stories, Articles and Poetry
  • Well Educated: history, literature, language, math, economics, etc.
  • Languages-French, English, Latin, Esurian.
  • Tai Chi-Passive Martial Arts.
  • Free Hand Rock Climbing.
  • Horseback Riding.

     

    Advantages

     

  • Physical Fitness-Very Athletic, does not drink to excess, smoke or indulge in drugs.
  • Intelligence.
  • Keen Intuition.
  • Wealthy.
  • Immutable Resistance to domination and bonding by 85%.
  • Attractive.
  • Charismatic.
  • Photogenic.

     

    Angelic Attributes

     

  • Regeneration: 20
  • Angelic Haste: 32
  • Inborn Powers: 32
  • Angelic Wings: retractable, 32
  • Paths of Power: Quantum Projection, 30
  • Immortality: 3 resurrections, all remaining, WoD-Suicide by 90% self inflicted damage, all other deaths transient, 2% of his soul (Vital Force) CANNOT be destroyed until final death.

     

    Disadvantages

     

  • Innate Innocence.
  • Tendency to be Forgetful-(owed to mental stress).
  • Thrill Seeker-(Has a tendency to try dangerous things for the natural rush, like hang gliding, para-gliding and -chuting, bunji-jumping, BIG into free hand climbing, surfing during dangerous storms, daredevil flight, and other such extreme activities).
  • Passionate Temper.
  • Androgynous.
  • Prone to Traumatic Insanity.

     

    Check Dice



    Physical Checks: 

    Sensory Checks: 

    Mental Checks: 

    Ethics Checks: 

    Angel Stats

    Tsetar and Alamascan Statistics

    Angelic Temple

    Healing touch: Their touch (In Immortal Form) heals the living, can harm or heal the undead and can kill the raised dead. Heals +5-per success, +10-per Ace (6).

    Angelic Warmth: Angels have a very soothing warmth which seeps in deep to bask another with their heat.

    Fortress of Physique: They can take great physical dmg unless attacked with special weapons, enchantments, energy/magic and particularly necromantic or abyssal attacks (в 2 damage). See Bonuses for Fortitude and Regeneration on Health Bonuses Page.

    Base Regeneration and Fortitude

  • Order of Seraphim: R-50, F-30
  • Order of Cherubim: R-45, F-25
  • Order of Thrones: R-40, F-20
  • Order of Dominations: R-35, F-15
  • Order of Principalities: R-30, F-15
  • Order of Powers: R-25, F-15
  • Order of Virtues: R-20, F-15
  • Order of Arch-Angels: R-20, F-10
  • Order of Swords: R-15, F-10

    Form Shift
  • Human form: a human likeness of their Tsetar form.
  • Malezar Form: stunning angel which sometimes has scales and bat-like wings with membranes instead of feathers. With exception of these rare scaled angels, their wings are feathered and their flesh is human-like, only flawlessly smooth and satiny. Their eyes, silky hair and flesh can be the color of any nationality of human.
  • Malkar Form: this form is spirit and an aural likeness of their concrete angel form. It is quasi-ethereal thus can affect things physically through telekinetic projection, but takes no physical damage. Necromancy and ice can repulse and do normal damage to angels in this form. Cannot be damaged by normal weapons.
    Malkar Drawback: Malezar Tsetar can take Malkar (spirit) form for brief periods of time (no longer than 8 hours a month). If they remain in Spirit form for longer than 8 hours in 30 days they remain in Malkar form and cannot be seen by earthly creatures, unless metaphysical sight is possessed. In order to reclaim Malezar form, the angel must risk going to the White Pillars of Kardun, the great precipice of Haman's southern border, and there leap off the cliffs of Haman's plane into the Middle Kingdom, and hence fall all over again. The risk to the Tsetar is being intercepted by Alamascan at the Pillars, or having a very arduous fall. If they have grown corrupted, they might fall into Acheron.

    Blood Regeneration: Their blood regenerates rapidly and they heal rapidly from physical dmg. although the greater the dmg. the more time it takes for them to heal. No amount of blood loss can kill them.

    Alluring Scent: Their scent is extraordinary, and a great allure to predatory types, and is very pleasantly intoxicating. +4 Charisma.

    Intoxicating Blood: Their blood tastes like each individual angelican's scent. This can attract predator types. +15% chance per day when traveling.

    Utopian Temple: Within each angel is a power which can bathe another with their soul, this power shared when the Angelican's soul flows or even explodes into another to fill them with intense sensations of euphoria, which vary from gentle waves, to explosive riptides of orgasmic rushes. This power is most intense when they are immortal, and if their command over the spheres of power outside of themselves is stripped from them, their energies concentrate within their temporal, or physical centers, whereby the blissful sensations of their soul is immensly intensified, to mind blitzing degrees. This power is always shared when they mate with another, on thier release, and can be very addictive. +6 Charisma when in effect.

    Haste: +1 mvm per success, or +1 AR per ace.

    Angelic Wings
  • Retractable
  • Flight.
  • Deflect Weapons-(+15-AC)
  • Winged Cocoon: When embraced within the angel's wings, subject is bathed with their divine powers of presence, can also act as a healing embrace. Presence+4 d6. +1-HB per success, +5-HP per ace (6), +4 d6.
  • Radiant Light: Angel can spread his wings and emit a radious of blinding aural light which can bring evil trembling to its knees if within 10 ft radious of them, or repell evil to make a hasty retreat if within sight of Angel.

    Quantum Leap
    1-wild leap, could deliver the Tsetar anywhere (1-upper kingdom, 2-across same continent, 3-overworld, 4-middle of nowhere, 5-elemental plane, 6-underworld)
    2-leap from location to location over land
    4-leap overseas
    6-leap anywhere in the same world
    8-leap from plane to plane
    10-leap from dimension to dimension
    12-leap from time line to time line
    14-leap light years across the Universe.
    The more dramatic the distance in space and or time, the more energy the angel is drained of. Phase into spirit form to become part of the temporal paradox to lapse through time lines and the dimensional folds to leap distances.

     

    Disadvantages

     

  • Martydom: Angels almost always a serve a higher purpose at a high price, and if not, they are hunted for slaves, or destruction by their enemies. Divine Conflict - The Tsetar Angels and their Dark brethren are hunted by the Alamansen angels, wherefore the Alamascan pit themselves as the enemies of the Tsetar and Dark Angels. Until the Almascan cease in their ordained crusade, there shall be no peace between them.
  • Dark Powers: Dark powers do Angels double damage.
  • Death Journey: if Tsetar die, transiently or by their way of death, they suffer an underworld journey which can alter their fate drastically. See Resurrection rolls below.

    WoD - Way of Death: Choose 1-3 Ways of Death, all other deaths transient. 3 resurrections from final death allowed. All other deaths transient-with free resurrections. Each resurrection from true way of death becomes more and more difficult. (+10% chance of failure each, up to 90%).

    Tsetar Resurrection and Fate Rolls - 1 d6
  • 1-The Resurrection fails owed to past mistakes and the Tsetar is plunged into either Acheron (1-3) or Morgal Eshvah (the Abandoned World) (4-6). In one of these underworlds the angel undergoes a Death Journey which pits him against his sins, fears, doubts, regrets and flaws, and if he fails his test, he becomes one of the fallen and either a ward of Acheron or Morgal Eshvah, whose fate is out of his hands. If he succeeds, a powerful denizen of the underworld he fell into raises him as a mortal with no memories of his past, power or greater knowledge.
  • 2-The Tsetar's soul is seized by the Morning Star and his spirit is ripped from his body and plunged into rebirth to be reborn as a mortal child of mortal parents. He lives as a mortal until he dies as a mortal to undergo a death journey in Acheron (1-3) or Morgal Eshvah (4-6) which triggers his immortal resurrection if he triumphs against his sins, fears, doubts, regrets, and flaws in one of these underworlds. If he fails his test, he becomes one of the fallen and either a ward of Acheron or Morgal Eshvah whose fate is out of his hands.
  • 3-The Tsetar is resurrected but plunges through a dimensional gate to a random location and past time on Morashtar; 1-2: Mephais, 3-4: Arithendor, 5-6: An Morendor, and wakes in that country (a called number of) years before he died with no memory of his past, his powers, or who he is. He is however immortal when resurrected. The Tsetar may have lived ten or a hundred years before catching up to the present, days or weeks beyond his hour of death.
  • 4-The Tsetar's resurrection leaves him completely vulnerable and either (1-2) his body and soul are snatched by an Alamascan who possesses his form and traps his soul within a powerful ring he wears; or (3-4) a powerful demon or devil snatches his body and soul to do with him what he will; or (5-6) the Morning Star guides his destiny in rebirth or resurrects him in a chosen location.
  • 5-The Resurrection fails and his spirit bypasses a death journey to raise him in spirit form. He must remain in spirit form until the Morning Star determines his fate by guiding his rebirth, choosing his destination and parents for him.
  • 6-A Self Resurrection goes as planned and as hoped for and all memories as they were are intact. If resurrected by another the Tsetar suffers a penalty (as called by GM).

    Note: If the Tsetar comes under the control of another being, they can resist as they would any other influence which opposes them. Memories which are lost can be regained over time if they come across familiar people or places that may remind them of the past. If the Tsetar survives long enough without dying, they may even recover all of their memories. Recalling a vast life time of experiences can be extremely overwhelming, confusing, even emotionally damaging depending on the events which have shaped them.

     

 

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Powers

 

Innate Powers

Master of the Psychi

Immortal transition only, all at level of Innate Powers. Stamina cost of -1 per 3 levels.

Paranormal Sight: Only Angelicans of the 1st-5th orders possess this Trait Ability of seeing auralscope of others and energies.

Auralscope: Reads; Soul, Emotion, Mood, Alignment, and Energy Levels. Most living things have all colors but violet which is very rare. The color which predominates is what determines the mood, nature of a creature. Fluxuation signifies color scope is in transition of a mood or energy. if ALL color scopes are even, or almost even, subject is a TRUE Chaotic.

Color Mood----Alignment----Energy----Scope

  • White: Generous, Compassionate - Pure Soul, Good, of the Light - Holy, Divine or Pure Light Energies
  • Rose: Suffering, Sorrow, Withdrawal, Antisocial - Chaotic - Weakening Field of Energy
  • Red: Anger, Violence - Chaotic - Destructive Energies
  • Orange: Suspicious, Wary, Antisocial - Chaotic - Reversal of Energies
  • Yellow: Fear, Faint Hearted, Cowardice - Neutral - Energy Failure
  • Green: Happy, Good-spirited - Good - Healing and Beneficial Energies
  • Pale Blue: Shy, Aloof, Passive - Chaotic Good - Dormant Energies
  • Deep Blue: Tranquil, Peaceful, Calm - Lawful - Tranquilizing Energies
  • Violet: Part of all Spheres of Magic, VERY RARE - Chaotic - Powerful Quantum Energies
  • Dark Plum: Part of Negative Sphere of Magic - Chaotic Evil - Powerful Negative and Chaotic Energies-(Most Likely a Lich or Undead Mage.)
  • Black: Wicked Intentions, Corrupted - Evil - Pure Negative and Dark Energies
  • Brown: Envious, Jealous, Covetous, Greedy - Chaotic - Chaotic Energies

     

    Telepathy

  • Receive: thoughts and impressions sent by others.
  • Channel: thoughts and impressions to the minds of others
  • Mind Crush: very painful, -1 AR, -1 per ace, and lowers constitution by -1 per ace.
  • Stupify: -1 AR, -1 per ace,
  • Tranquilize: -1 turn, -1 per ace,
  • Mind Blazer: track a subject through their mental path and phase to that place.
  • Visionary Sending: project something observed, envisioned, or known as vivid and even auditory images to others.
  • Project Chimera: project illusions, sound included to others as called
  • Haze: clouds the mind so completely that the subject cannot physically see for +1 actions, +1 per ace. If alarmed suddenly, subject can snap out of the haze.
  • Mind Scanner: scan a mind to glean +1 bit of searched for information per success. (a name, a location, a relative, hopes, ambitions, alliances, present plans, etc. as called)
  • Dream Strider: enter the dreams or nightmares of another, implant self or added visions in that dream, or angel can share his dreams with another
  • Psychic Influence: Ability to force visions on a subject's mind even past wards and to speak through those visions to influence subject. requires concentration and focus.

     

    Angelic Presence

  • Influence - Calm, anger, sooth, influence emotions.
  • Intrigue - Angel can cause another to be intrigued with them. This can lead to obsession with a critical success.
  • Awe - Angel can hold others in awe.
  • Motivate - Angel can motivate another to have confidence, courage, willpower, etc., or motivate someone to do something with an improved state of mind (+1 per success select mental check).
  • Majesty - Angel not only intrigues and awes others, but attains their respect and admiration.
  • Command - Angel can command someone to obey a single command.
  • Overpower - Angel can overpower the will and influence another's actions.
  • Dominate - Angel can dominate the will and control dominated party.
  • Invigorate - Angel's presence can boost stamina (+1 per success).
  • Benefaction - boost the power of others by up to +1 per ace).
  • Magnificence - project power ofpresence to anyone within a radius of 1 foot per success.
  • Imprint Presence - imprints their will in an object, creature, plant, etc. as called. Their will becomes the will of what-or-whoever their commands or desires were imprinted in. Permanent until broken by a higher power.

     

    Augury Use knowledge gained to enhance story lines, to gain wisdom, and to initiate action sequences.

  • True Sight - See past supernatural deceptions.
  • Dream Envision - Visionary dreams which come to angelican randomly fortelling of future events.
  • Sixth Sense - See and hear the dead and speak to them, gain +1 bit of called information per ace.
  • Intuitive Sense: gain one bit of knowledge or understanding from the impressions someone or something gives off.
  • Precognition - Angel can follow something which is soon to happen through dreams or visions.
  • Truth Sight - They can see past ANY lie, deception or untruth.
  • Postcognition - Angel can summon detailed visions of things from the past.
  • Decipher: helps makes sense of sketchy dreams and visions by bringing further clarity to them. A candle must be lit to use this power.
  • Reshuffle Fate: see what can come of things being done differently.
  • Auspicious Probe - Angel can detect and identify presence of power, energy, disease, and other conditions within select target.
  • Divination - Actively seeking visions and knowledge of things past, present and very near future.
  • Sublime Visionary - Angel can use any visionary power at these levels as gained.

     

    Telekinesis
    take one chosen feat per level

  • Arrest Movement: catch someone or something mid-air to hold it suspension or let it down as called, up to +5 pounds per success, +100 pounds per ace
  • Bend: up to +1 strength per success, +5 strength per ace, vs. strength of object.
  • Lift: up to +5 pounds per success, +100 pounds per ace.
  • Push: up to +1 strength per success, +5 strength per ace.
  • Throw: up to +1 foot per success, +5 feet per ace, damage=distance thrown, up to +5 pounds per success, +100 pounds per ace.
  • Smite: strike a target as called, +1 damage per success, +5 damage per ace. Damage=strength.
  • Grapple: up to +1 strength per success, +5 strength per ace. Holds without damage.
  • Crush: includes death grips, choke holds, body crushes, and crush items. Up to +1 strength and damage per success, +5 strength and damage per ace.
  • Levitation: lift self or someone else up to +1 foot per success, +5 feet per ace. Includes descent as called. Up to +5 pounds per success, +100 pounds per ace.
  • Shield of Negation: negates weapons and magic damage by power of shield, +5% chance per ace that shield will deflect weapon or power back on attackers for normal damage. Shield lasts until recalled or broken. One shielded can take action while shielded.
  • Transference: carry a called object to self or another, up to +5 pounds per success, +100 pounds per ace.
  • Multiple Targets: affect multiple targets with any called feat next turn, up to +1 target per success or ace.
  • Shockwave: affects a potentially large area with a damaging and stunning wave of telekinetic energy in a radius of up to +10 yards per success, -1 AR per ace to anyone affected, +1 damage per success, +5 damage per ace.
  • Telekinetic Formulation: level 36-40 only, formulate feats as called.

     

    Inborn Powers

    Throne Gifts

  • 1-[1-3] Capture Path - for casting Minor spells
  • 2-[4-6] Summon Weapons - A called weapon appears in hand.
  • 3-[7-9] sleep - Places subject in restful state of sleep.
  • 4-[10-12] Holding Force - No Action can be taken while held.
  • 5-[10-12] Magic shield - Protects from magic attacks and curses.
  • 6-[13-15] Conjuration - A type of gate summoning spell.
  • 7-[13-15] Binding Honor - An agreement is bound with a called contingency which takes effect if agreement is broken. The contingency cannot be dismantled once one has agreed to terms. One has to agree to binding honor for agreement to count. Beware loopholes.
  • 8-[16-18] Livid Valor - An imbue used in other spells, or a powerful influence which causes the target to perceive of right and wrong, good and evil, just and unjust lividly.
  • 9-[19-21] Master of the Weave - Allows Angelican to weave improvised spells en-field. An ACE must be rolled to succeed and each 1 rolled, cancels an ACE.
  • 10-[22-24] Summoner of Souls - Holy Guardian Command which summons a soul from its vessel and casts it into the Angelican's Holy Sword.
  • 11-[25-27] Lance of Thrones - A light lance of holy power which destroys target's darkness utterly through holy purification to cleanse the soul while erasing ALL past memory and memory echos.
  • 12-[28-30] Invulnerable Orb of Arrest - requires higher power to shatter arresting shield-factored against dispell, disenchant, disjoin and shatter. Protects target held from magic and physical attacks.

    Divine Command
  • 1-[1-3] Heal Living - Heals 1 HP per success.
  • 2-[4-6] Heal Undead - Heals 1 HP per success.
  • 3-[7-9] Infiltrate the Unknown - Allows angel to bypass unknown and unidentifiable magics
  • 4-[10-12] Summon Soul - Summon the soul of the dead.
  • 5-[13-15] Soul Arrest - Arrest soul of the dead.
  • 6-[16-18] Resurrection - Includes restore body, Soul Commands, Spirit Joining, Restore Functions, Vital Flame, and Resurrect. Must roll for each stage
  • 7-[19-21] Bolt of Virtue - A powerful bolt of very pure energy strikes target with a corruption tear. The more corrupt target is, the more damage is done. Double damage to Evil alignments. No damage to good alignments. Instead, one who is good receives a blessing of protection through the divine bolt as called.
  • 8-[22-24] Holy Purgatory - Raises evil into a holy tower of power which send continuous streams of holy energy through subject until they are cleansed of all evil and dark traits.
  • 9-[25-27] Ascension of the Damned - Raises the soul of target into ascension of the light, destroys the body, preserves and purifies the spirit.
  • 10-[28-30] Command the Paths - Allow Angel to formulate Gifts of their own out of their Alingments.
  • 11-[31-35] Formulation of Command: called effects; spell, artifact, and item creation; warding and set power by roll
  • Third Hierarchy
  • Order of Virtues: 5 Paths
  • 12-[36-40] Improved Power: use powers at these levels as gained

     

    Paths of Power

    Allowed Paths: Choose from Arcane, Elemental, Limited, Inborn, or take Path of Chaos in place of all (chaotic aligned only).
    Prohibited Paths: Abyssmancy, Acheron's Inner Sanctum, Dead Realms Magic.

    • Third Hierarchy
    • Order of Virtues: 5 Paths

 

  • Wizardry (22)
  • Path of Chaos Quantum Weaver (21)
  • Light (22)
  • Astrail (25)
  • Path of Chaos Pentacles (23)

    Divine Items

    Heritage; Staff and Shield.
  • Staff of Arkael: a beautiful staff of white wood with intricate knotwork carvings of power all along its shaft while the crown of the staff is a globe of clear crystal with another blue crystal inside of it known as the Auror or Flame of Chaos crystal. This weapons reduces chance of failure on chaos rolls with a +2 chaos bonus. The staff also deals +10% physical damage with death on the tenth hit. Increased focus by +2 HB and Hit and grants a +4 d6 power bonus of any power being channeled through staff. 
  • Shield of Arkael: A buckler used in tandem with the staff when wielding staff one handed. AC+100, and Shield has Unconditional Riposte and ANY hit blocked by wielder is reflected back on attacker for full normal damage and effect. This shield also damages by +100 on a bash with concussive telekinetic blow, and increases power of all allied shields by +50 AC. or +10 d6 to magic shields. With command Defender of Virtues the shield will also shield any allies by the power of the shield but shared shield fails if another of its attributes is called into command or used.

 

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