General Information

•  Name: Valerien Gothhelm the Traveler

•   Date of Character Creation: June 8th, 2001

•  Race: Astraeus Vampire. Subrace: Mythaen Woodelf

•  Clan Sire: Byron Decasey aka Feoda Corca, Clan Corca

•  Age: 50s, appears 18 to early 20s. Age as a Vampire: 12

•  Nature: Passive, friendly, curious, calm heart.

•  Appearance: 6'2, lean, fair skinned, handsome with soft features, elven so has tapered ears, log legged, wears elven clothes of various colors but favors browns and greens and gold together, has various Lore Tattoos on shoulders, thighs, small of his back, upper chest in the form of various elvish rune symbols, Also bears the mark of Acheron, ie Hell on his back shoulder-blade but is not visible unless he wills it or one has metaphysical sight and his Clan sire's mark on his other shoulder blade, also unseen. 

•  Elvish Lore Tattoos and Clan Marks: all of his marks and tattoos have effects.  Elven (immune to forced will via mental force, and 60% resistance +2 save vs. other kinds of force such as blood bond types and possession. Glyph on his shoulder glows and tingles if someone tries to force his will, and resistant to forced gate seizure 75%, resists necromantic forces by 85%), Mark of Acheron (if killed his soul is seized by Acheron, his soul is also protected by Acheron), Mark of Clan (His sire can sense him through this mark and locate him by it).

Clan Seal

•  Vampiric Inborn Powers (conjuration, haste and telekinesis)

•  Vampiric Traits (siring, blood bonding, blood enslavement (will not use this unless extreme unusual circumstance), presence, petrifying toxic blood has to be purified to bond and sire, blood purification at will (a chemical reaction in the blood which removes impurities when they are ready to sire, bond or enslave someone), cannot feed from animals, form shift into two animals or beasts of choice (Lion and Thorn Dragon). Mild Sun-bane (prone to sunburns and sun blindness), Mark of Acheron (occurs when sired by this clan when clan is accepted, Val is yet unmarked), Mark of Clan (occurs when sired).

•  Paths: Wizardry (healing and protection, defensive harm), Elemental (earth, flora, air and water), Lore (rune lore and enchanting) and Spectremancy (summon, invoke power of, commune with and control spirits).

•  Special Abilities:  Elemental Planes Walker of elemental paths he commands and Innate Telekinesis, Animal Kinship.

Chasm Sanctuary Horse Farm

5 miles per square grid

•  Property: Chasm Sanctuary;  An Elemental Pocket Realm where he keeps and raises horses with his best friend Avery. Also has a small herd of milk sheep, chickens and geese. They have plans to establish a small community here with friends and family.  The farm has rolling meadows, a large pasture, several large forests, a small log and stone house on the southern edge of the isle, a large stable, creek, river, fair sized lake with a cabin, a mountain range along the northern edge and all manner of beautiful landscape features. Many springs in the mountains feed tributaries and Pearling Springs and Cascades Rivers. There are various wild animals here that he either tamed after healing or which already inhabited the area when it was gifted to him. The area was created by his friend Avery who gave him the realm as a gift. The floating island is approximately fifty miles across in all directions give or take and around the edges is just a huge drop off with a wall of rock all the way around its perimeter with just a few gaps.  His small two story house sits at the very southern brink of the plane and at the back of his house is a stone floored Loggia style Balcony that overlooks the planar chasm of elements called the grotto of Siaph far below. Val calls the cabin Chasm Overlook.  Below is a fantastic view of the titanic cave's lower grotto, including the Plane of Verdure, Earth, and it's isles of the elements and sea. Other floating islands and even floating kingdoms can be seen in the distance.  The mountains to the north close off the northern edge unless one goes over the mountains to the Perilous Slopes on the other side. The Pocket Realm of Siaph which the Chasm Sanctuary is a part of is within a magnificently titanic cave within the elemental planes where they all converge and yet the grotto and floating isle are in Acheron at the same time. Elements of the planes light the grotto with one of its many suns, two of its moons, and its starry firmament. 

     This realm can be reached by any elemental or planar gateways linked to it.

•   Advantages: Intelligent, Strong Will, Determined, Confident, Worldly in his own way, Protective Lore Tattoos (glyphs). Elven (keen senses, 

•  Disadvantages: some of his vampire traits are disadvantageous, Dedicated to Peace, will not kill even if it kills him not to, but he will defend himself. Trusting. Too honest for his own good.  Astraeus Frenzy Tendency.

•  Skills: Outdoor Survival, Underground Survival, Historian, Various languages of Morashtar (Esurian, Cenys, Shaama, some Mythemyn, Maantra) and English, Reads and Write in those languages, Calligraphy, Cartography, Occult Languages of Lore, Occult Knowledge (Acheron, Aurundor, Anwnn, a few other Netherworlds), Riding, Swimming, most common skills, Rope Use, Diplomacy, Elven Martial Arts (philosophy very similar to Jujitsu), Research, other

 

•  Companions: Avery (Arkael), Tsetar Celestial, order of Virtues, companion, blood provider, defender and friend. Clan Decasey slave only in name to prevent his fall into Acheron.  Avery also has auburn hair but his is much thicker and curlier. People often mistake them for brothers.


Equipment

•  Staff: Vine Twisted staff of gold leaf wood, very strong and light.  Aids in focusing his power.

•  Backpack of Holding: a dimensional pocket is inside of pack where all his equipment and extra garb is stored. Can summon pack on command.

•  Scribing Tools: a good store of paper, ink, pencils and pens.

•  His Library: books he and others have written, mostly historical and lore or peasantry based.

•  Camp Gear: flints n steel, 2 tents, camp cookware and dishes, 2 bedrolls, ropes, trench shovel and prospector's shovel, gold pan, bug repellent candles and oil lanterns.

•  Horse Tack

•  Any Money he carries on him in his pack.


Path of Dedication:  Bring peace where and whensoever you can and take no life but judge not those who do. Seek only to bring solace to the jaded, logic to the vengeful, and kindness to madness. Be at peace with yourself so you might bring the same unto others.

 

Further Information Pending..