Wyven

PLAYER INFORMATION

Player Name: NPC
Are you 18 or Older? Yes
Screen Name: NPC available to play
Active Hours: Pending
Date of Character Creation: Nov 15, 2020
RPG Platform: TMK
Status: Independant (Free Form, Posts and story choices alone decide outcomes)
Faction: Lords of Morendor (allied defenders of Morendor)
Faction Info: Loyal to the defenders of Morashtar.

CHARACTER INFORMATION

Character Name: Wyven Ynyanna
Race: Demon, Arcane Reaver
Sub-Race: Human, Ssetis
Character Age: 56
Age by Appearance: 36
Appearance: Skin Colour: light brown
Hair Colour: jet black
Eye Colour: dark green
Height: 5'9
Build: lean
Defining Features: some noticeable but not too unsightly scars on her face. Modestly pretty but cleans up to be quite attractive though scarred.
Styles: wears common but clean clothing, pants with long open jackets of Light material in warm regions, furs in cold climes. Loose fitting flowing shirts, boots and if cold gloves. Only wears hats in cold weather. Her clothes conceal the sidearm she carries, a pistol and short'sword, while the shield on her back is plain to see. She sometimes carries a light crossbow as well.

Place of Origin: Leonese System: Morashtar
Location: Wanders, but frequents crossroads and Innes.

Resources: Wagon, horses, provisions, camp gear, clothes, armor, keeps around 1000 gold. Merchant so items she sells.
Renown: 13-16 Respected: +1 persuade, +1 reroll per turn luck, and 0 dmg on retreat.

 

Companions:

Names: Guldulg and Grymvaal
Race: pentacles vampire, blackhorse
Age: uncertain
Class: horselord
Combat Levels: 4 martial swords, +1 init, +1 save 
Paths and Levels: 7 pentacles powers.

Information: twin brothers with morgher steeds 

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Battle'Mages: Sathra (Ssetis), Celyss (Elf), and Ylfa (sidhe)

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Warrior: Sedryk (Namas dire weyrlion)
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HISTORY: Wandering merchant and battlemage with a small company that travels with her. She hides her heritage to keep suspicious folk off her back. Sired by a 1st gen reaver named Felix.

RANKS and LEVELS
Actor Rank: 35, Dedicated 
Class Rank: 7, Novice
Primary Rank: 7, Novice Shieldmage
Single Rank: 3, Novice Arcane Reaver
Single Rank: 7, Novice Merchant


TRAITS AND FLAWS

Abyss Reaver Advantages 
Demon Base Powers: see Demon information 
Immune to Fire, Ice, and Wards (clan aside). 
Animal Kinship: very strong kinship with animals, once mastered they can speak with and command animals. 
High Magic Resistance: 85% 
Magic Sight: Reavers can see magical, elemental and arcane energies, fields, weaves and patterns. This helps them to 'unweave, shatter, dismantle, absorb, or negate' magic, especially wards. Unlocked when Arcane Aura is mastered. Some rare 'unknown' magics may elude magic sight. 
Inborn Paths: Master of Domination, Haste (up to level 12), Telepathy (including mind crush,-1 mental checks per ace),

Arcane Reaver (special, see below). 
Once all Trait Abilities are Mastered: Healing Void, Telekinesis 
Forms: 
A-Human form. 
B-Partial Shifts. 
C-Morphing-(ability to morph physical features) 
D-Demon Form - Humanish with wings, leathery skin, shark like teeth and large fangs, claws, massive black wings, snake like tail-whips and constricts, goat-like horns, crimson eyes with slit pupils, Massive Form can be attained with 10-15 stature. 

Disadvantages:

Mark of Acheron 

Lightning and Divine dmg x2

Curse of the Summoned, can be summoned to enact a favor if her true name, tribute and ritual are known.

Feared and Hated: if her demon bloodline is known.  Twice over because of the Ssetis are also distrusted and feared.

Masked: she conceals what she is, posing as a Namas human.

RESOURCES

Gold: 1000
Properties Owned: merchant caravan
Caravan and Camp Wards/Security:


Weapons:

Weapon:
Type:
Dmg:
Str:
Enchantments:
Weight: (base str - dmg = weight)
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(for each weapon, weight reduces range, stam and mvm)
(Cost of weapon is 1000 gold per +1 dmg, +1 magic dmg, or +1 strength over base str.)
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Damage Types
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Stun: -1 AR, -1 per ace, base damage
Cripple: -1 AR per ace until healed, base damage
Aggravated Damage: normal damage for +1 extra turns, +1 per ace.
Wound: damages each turn until healed.

Armour: Piece:
AC:
Material:
Quality:
Craftsmanship: (common if none)
Enchantments:
Weight:
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(list each piece or harness/full suit, cost of armour is 1000 gold per +1 AC, or +1 enchantment level)
AC subtracts from damage

Equipment: Tools and Provisions such as:
Rope (75 ft)
Shovel
Torches (3)
Bedroll
Backpack of Weightlessness
Maps (to where)
Cloak
Icepick
Goldpan
(equipment allows character to perform certain actions)

PHYSICAL CHECKS

Strength: 16
Stamina: 15
Stealth: 12
Dexterity: 13
Movement: 12

MENTAL CHECKS

Intelligence: 14
Willpower: 15
Charisma: 16
Wisdom: 12
Perception: 11

VITAL STATS

Health Points: 290
Action Rate: +1 MA, +1 PA
Regeneration Level: 10
Fortitude: 8
Resurrection Difficulty: 0
Armour Class: 10
Save Bonus: +1
Resistance: 85% MR
Immunities: disease, abyssal

SKILL LEVELS

Class: 7
Magic: 7
Combat: 0
Path I Morphing: 1
Path II Conjuration: 1
Path III Arcane Reaver: 3
Inborn Abilities: 3
Traits: 3
Feats: 3
Common Skills: 7

EXPERIENCE
XP Gained:
Rank Dot Gained: DOT RANKS
White:
Purple:
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Green:
Yellow:
Orange:
Red:
Brown:
Grey:
Black:
STAR RANKS
White:
Purple:
Etc....

XP Spent:
Spending:
Current Story Goals:
Current Missions:
Events: