Remus

Player: NPC-JD

Date of Character Creation: 2019

Dragon Scion of Noctmaire

Name: Remus Aurelius Ambrosious
Race: Deluvian out of Noctmaire Shadow Dragon, Silver Dragon, Gold Dragon, Vampire, Darkstar, Morgrue.

Rank: Prince of Noctmaire

Age: 10
Appearance: As a dragon Remus is all dark silver with gold and white tendrils and spikes, a gold underbelly and red eyes while wings can present as silver, gold or black or a mixture of these hues.
     As a vampire and in his base form, Remus looks elvish, being part human and Darkstar elf, with deluvian white hair and mother's green and gold eyes, gold claws tipping his fingers that retract and become much longer, but in full vampire form he is more buff, has wings, fangs and claws.  He looks as though he was anywhere between eighteen and his early twenties
     As a Winged Morgrue, he has a buff skeletal frame covered in silver gold edged scales like fitted body armor. He has a pair of flared horns that like his claws are black bleeding into silver then gold at the tips. His lips are black and his sharp teeth and large fangs are gold. His eyes are gold ringed with black flesh. His dragon wings are black with silver wing fingers and gold claws.

     As a Rat, Remus looks like a fat dark grey rat. 

Scent: akin to almond and nutmeg spiced vanilla, a trait inherited from his mother.

Blended Forms: Remus can combine physical aspects of his forms and the power of them as he shifts. He can also gain new forms via exsanguination.

Family: father Aurelius, mother Melisseant, elder half-brother Trent, older brother Beran, baby brother Romulus.

Demeanor: antisocial in crowds as he is socially awkward and aware of it. Intelligent but odd. Loyal and obedient to his family and protective of them, his older but younger looking brother Beran in particular.


PATHS

Spectral Illusory (phantasms, alter realities, dream shaping, and uncommon spectral weaving, silver dragon aspected)

Nature (harnessing plant, earth, mineral, water and animal abilities, and innate animal kinship)

Wizardry (healing, protection and defensive attacks)

Conjuration (summoning, formulation, and fabrication of select targets)

Wylde Walker

 (Rare Sidhe and Darkstar chaos INBORN aspected Path. UNLOCK to access. Wylde Weavers are sometimes called Wylder Folk)

⭐  Status: Unlocked

⭐  Info: call on chaos to supplicate  aspects of the Wylde and from them weave effects as requested.

      The more powerful the outcome the greater the chance of Wylde rebound and dangerous or even detrimental Wylde Apex Storms.

      Wylde can only be seen by those who are born with this path and have unlocked it. 

      Wylde as chaotic energies are purple in hue, the darker purple the particles the more powerful, varying from deep, dark, almost black purple to rich medium purples and light almost white lavender shades.

      In form it appears in many shapes and sizes, from dancing particles like small motes, to larger globes of glowing purple energy floating or flitting around, as ribbons or tendrils of light snaking or waving around, or it can concentrate into miasmas that hovering, float or roll around like clouds.

      Heavy dark miasmas indicate a high concentration and level of Wylde and can be dangerous to encounter for those aware of it as it might lash out in defense of itself. Wylde has sentience but very few who can harness it are aware of that.

      Wylde is not registered or recognized by other types of energy and therefore cannot be blocked, dispelled or otherwise affected by other paths.  If not for Wylde Chaos this rare path as used by Sidhe and some Darkstar would be unbeatable by other paths. It's drawbacks are quite severe though.

Wylde Chaos Rolls: 1 d20, +1 per 10 levels.

🎲 Roll of 1-16 = Stable Power,

🎲 Roll of 18-20 = Rebound, take damage of roll but not effects.

🎲 Roll of 21+ = Wylde Storm, all in area take damage and effects of roll, take 0 bonuses in area of 1 d6 grid squares around caster on area map, take damage on all failed rolls in area. Duration of area lasts 1 d6 days. (Mark area on map using grid coordinates.) On rare occasions usually during desperate situations Wylder Folk might intentionally supplicate Wylde Storms.

⭐  Note: Remus uses this path predominantly for healing and support.

 (Can only be passed to another by a parent or Deluvian with blood imbued by Wylde magic. This is an inborn ability of Sidhe and some Darkstar. Only Deluvian can pass it to non Sidhe and non Darkstar through their blood.)

Shadow Abyss Walker (shadow planes and abyss Walker and commands, inherent path inherited from Noctmaire ancestry)



History

     Remus spent most of his first six years, since he could walk, wandering around a deep dungeon in the bowls of a massive tower. His only company was his darkstar elven mother who was shackled and chained. They were political prisoners of his father's arch nemesis, Hesstromeph Behesthma, a great lich king of the Eastfold of Mephais. 

     Because of his lonely and rather dark early upbringing Remus is not comfortable around crowds or strangers. He keeps his distance until he feels a bond of trust with someone. As such he is socially awkward and has few friends. Being a prince he is often thrown into social engagements and has learned to cope with people. 

     In the company of friends he is a different person than he is around strangers who don't really know what to think of the strange, shy elfkin (part elf).  When told he is the Prince of Noctmaire most show him respect, though the rest distrust him.  That distrust stems from the rumors of him having been a slave, agent or even son of Hesstromeph when it was a known fact of the court and Aurelius that he was irrefutably Remus' father.  Aurelius had felt his son springing into life at the moment he was conceived. Little molecules though he was.

     Remus worshipped his father but the rumors had shaken him. He'd gone to Aurelius and asked, "My Lord, was I...fathered by thy enemy?" So frail with fear his words.

     Aurelius had smiled down upon him then hugged him tight. "No. No no, Remus. You are one hundred percent mine and your mother's."

     "But... am I not different than you?" He searched.

     "Well of course you are. You are Remus and I Aurelius.  You are all that your mother and I are but in a way that is your own.  Don't fear the misanthropy you hear, for by cowards are such lies spawned. The weak won't last, lies will soon be gone."

     Remus held his god of a father tight. How he loved him.

His Horse Sisko

His Brother Beran


     His brother Beran. Gods just to have a brother!  Remus followed him everywhere. It drove Beran nuts at first.  Beran was older than Remus by eight years yet Remus looked older... like a young adult, maybe eighteen, could pass for low twenties.  Aurelius had slowed Beran's immortal aging. Remus just wandered around in a vast mostly empty dungeon for six years. 

     Hesstromeph rarely kept prisoners long.  But this was a queen and Prince of a great nuisance.  Bargaining chips.  But... they'd escaped while Hesstromeph was engaged in heavy battle along the western fringe of his kingdom. Westguard had risen against him once again. And who at the behest of? The young scions of Aurelius. It was the very group who had raised allies that stole their way into the unbreakable black tower.  The clever queen meanwhile had slipped the cuffs and shackles it had taken her six years to loosen, hunted Remus down to take the boy, who was black with filth, by his grimy hand and lead him through the cavernous dungeon to find a way out.

     Remus was a wirey little thing and long legged like a four legged spider creeping about the dungeon corridors in the dark and stale air and by torchlight. He'd been bitten by rats but he bit them right back. It was the cleanest meal he'd had since eating solid food.  His mother had breast fed him as long as she could bear it. He was four when he tasted his first grool.  It sustained them but not well.  Particularly not Remus.  But a new day came in the darkness, a day that spoke of something only dreamed of... sunlight. Fresh air. The world out there. 

     There was something strangely comforting about living in the dank and the dark in the aloneness, when you had good bedding, which they did. It was dull, quiet, always the same. But not this day. This day mother was holding his hand while standing up, while walking. Remus had to straighten his bent animal like posture. So they went for a walk, only Remus, that six year old was soon pulling his mother along because he knew the dungeon, every niche and cranny.  Where not to tread.  Remus had a few scars. He was quick though, that little spider boy. 

     There were guards where there usually weren't today. But wait... is that someone fighting the shadow men? It was indeed. It was Mathew, Kent, Kelly and Varen out of Noctmaire.  They had a small company of men and women with them. Remus had never experienced fighting.  Biting, clawing, snapping and nipping yes. But not swords and magic flying. Shields and armored bodies crashing. It was rather spectacular and exciting. His mother had to hide him he wanted so badly to see.  The Noctmaire youngbloods could not have come at a better time to save the queen and her beautiful son. 

     Melissant loved her sons and had a special place for Remus not only for what he'd endured but how he'd endured it, the spindly but lovely little boy. Remus had gained some muscle since then, trained in sword and crafts. He was still Beran's younger older brother though. But now they were friends. Remus respected that Soren was Beran's best friend and treaded lightly there.


Forms:

🐉 Dragons: Shadow, Gold, Silver and combinations of all three dragons or various dragon aspects with his other forms.

🦇 Deluvian Form: an albino half elf, half human vampire.

🦇 Vampire Form: Thinnease Noctmaire Vampire

👿 Morgrue Demon Form

🐁 Rat: a fat brown rat.

✨ Anomalous Forms: various human and other forms of enemies killed in battle he unintentionally assimilated (Escion, Namas, Anua, Nefarri, Lycanthrope Lion, Dirgdur Shadowlands Elf vampire, Mythaen Elf, Redwood Black Elf)



Martial Hand to Hand Attacks

(Their Sensei is Artorius/Cass)
Add strength to all attacks
•  Precision: +1 HB
•  Focus: +2 dexterity
•  Debilitating Technique: (-1 AR per effect in succession)
        1. slows movement -1, -1 per ace, -1 action per -5 movement lost,
        2. disables with 0 bonuses
        3. disables with -1 level, -1 per ace
        4. with crit all bonuses are negative 2, with -2 levels and movement, -2 per ace.
•  Physical Center: +1 d6 on any physical
•  Martial Combat: (type) +1 mental and physical checks per level
•  Martial Focus: use no stamina this attack but take no more than 1 action, physical attacks only.
•  Snap Kick: +12 damage
•  Sweep Kick: tripping kick
•  Stabbing Paw: +12 damage bruising fist jab, +25 to throat or chest
•  Open Hand of Death: +50 damage or death blow, heel of palm shoves septum of nose into brain, deadly to mortals, paralyzes or trans death to immortals.
•  Death Grips: Choking Python (holds/damages), Choking Scissors (damages), strength = damage per turn gripped. Strength vs. Strength on all for duration of grip once it succeeds.


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