Saeed Stats
Weapons and Armour
Weapons
▪ Duel Scimitars: +32 each, wounding damage +1 turn per ace
▪ Long Dagger: +12, +86 enhanced damage MA
▪ Throwing Daggers: quiver of 5, +10
▪ Palace Armoury: level 26, called weapon, up to +1 damage per success, double on crit
▪ Dead Realms Armoury: level 32, called weapon, up to +1 damage per success, double on crit
Armour
▪ Palace Armoury: level 26, called armour up +1 AC per success, double on crit
▪ Dead Realms Armoury: level 26, called armour up to +1 AC per success, double on crit.
Vital Stats
♡ Health Points: 1176
♡ Spiritous Stone Strength: 480 vs. strength or spell
♡ Regeneration: 61
♡ Fortitude: 51
◇ Stamina: 56
♡ Strength: 21
♡ Willpower: 35
Dice
□ Base Level: 33
□ Trait Level: 36
□ Combat Skills: 32
□ Desert Survival: 28
□ Torture: 40
□ Necromancy: 33
□ Specxtremancy: 31
□ Genomancy: 33
□ Sorcery: 36
□ Dead Realms Magic: 35
Check Dice
Physical Checks
♡ Strength: 21
♡ Stamina: 56
♡ Movement: 16
♡ Dexterity: 15
♡ Reflextes: 18
♡ Stealth: 22
Sensory Checks
(Neffari/Demon)
¤ Vision: 21
¤ Hearing: 16
¤ Olfactory: 17/0
¤ Taste: 19/0
¤ Touch: 14/12
¤ Overall Alertness: 17/16
Mental Checks
(Neffari/Demon)
☆ Willpower: 35
☆ Constitution: 30
☆ Intelligence: 17
☆ Wisdom: 26
☆ Logic: 31
☆ Charisma: 21/13/15
☆ Courage: 16
Skills
Combat Skills
▪ Wield Duel Swords
▪ Battle Spear
▪ Martial Combat
▪ Shield Combat: use shield simultaneously with weapons
▪ Shield Bash: damages, stuns -1 AR per ace.
▪ Battle Tactics: +1 init combat
▪ War Tactics: +1 init battle charge
▪ Thrown Weapons: +2 HB
▪ Backstab: +2 HB surprise attacks
▪ Enraging Taunt: foes gain +2 HB, and +10 damage per hit, but cannot defend for +1 turn per ace (intelligence)
▪ Battle Rage: gain +2 HB, and +10 damage per hit but unable to defend for +1 turn per ace (courage).
▪ Leadership: +5 charisma on all leadership oriented rolls
▪ Motivate: +1 courage and willpower to allies for +1 turn per ace.
▪ Combat Riding: +2 HB mounted
▪ Death Blow: +1 HB on death blows.
Special Skills
• Legendary Master of Torture: 40
• Battle Conditioning: 36, special and often cruel techniques used to condition men at arms to be battle ready, cold hearted, and tough; boosts Willpower, Courage, Fortitude, and Lowers touch, but causes emotional detachment and apathy towards others. All gains and losses at +1 per ace per stage of training.
Desert Survival Skills
◇ Find Water
◇ Desert Sense: sense flash floods, sand storms, etc.
◇ Find and Make Shelter: know where to find shelters such as sand caves and oases, and how to make shelters out of what is available in the desert
◇ Find Food: know how to find edible plants, salt, and game in the desert.
◇ Rehydrate: knowledge of rehydrating the body when dehydrated.
◇ Weather the Storm: knowledge of how to survive sandstorms, dust devils, extreme heat, and flash floods.
◇ Direction Sense: knowing which direction is being traveled in the desert.
Common Skills
▪ Interrogation:
▪ Intimidation:
▪ Deception:
▪ Subterfuge:
▪ Book Making:
▪ Historian: of the Desert of Fire and southern An Morendor
▪ Court Politics:
▪ Diplomacy:
▪ Horseman: breeding, training, care, and riding
▪Creature Lore: knowledge of demons, devils, undead, living dead, dragons, and spirits
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